I've been playing Blazblue since 2010, and there's a very relevant situation from Blazblue that I think needs to be addressed.

Blazblue used to be very slow, probably one of the slowest 2D FGs in the FGC. At first players were all able to end matches quickly and entertainingly because no one was that familiar with the game's mechanics and match-ups. At the end of BBCSE, the top tier characters were the characters that either had a strong zoning game (Nu stuck around top tier for a long time, arguably the entire time) or had the fastest mix-up options (Valkenhayn anyone?). Anyone else had to deal with years of experience and muscle memory rendering basic mix-ups ineffective (especially grabs... green grabs had 13 frames of techable time, and high-level play almost never had raw throws work). When BBCP released, the game was sped up by a noticeable margin, and I think the game improved quite a bit because it pushed the limits of human reaction to just the right level to also require a level of anticipation to mount a successful defense.

Now, blazblue is much more complicated than For Honor, so game speed wasn't the only thing that changed to help equalize offense and defense. However, I think that the game as it stands is a bit too slow because I have barely started playing and I can keep up with/parry blockstrings with not much effort, and if I can do that now the skilled players will have no problem playing an insurmountable defense with enough practice. If the light attacks were made a bit faster, I think the game would get closer to a point of equilibrium that would make the game both exciting to play and watch.

Maybe as a point of reference, I'd like the overall attack speed to be closer to Bloodborne's pace of gameplay as that would be much more challenging to play static defense against.