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  1. #1

    Please for the love of honor make dodge cost stamina

    Right now as it stands, dodging costs zero stamina to perform. Dodging is also completely uncounterable and assassins and other faster classes can litterally just keep using it with zero repercussions or availability to counter it. Take into account P2P networks and latency problems with hit detection and you get an even more broken system. Add stamina to dodging and running and you'll start seeing slower classes actually becoming viable again.
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  2. #2
    Don't forget that many light classes with dodge can get the free deflect in here too, have the speed to run away if need be, and other lovely gems of balancing to be addressed, but this is a good step in the right direction.
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  3. #3
    Not only that but it kills aggressive playstyles. The moment you swing Orochi's and PK's can just do the side hit for free. You can't dodge it, you can't parry it, and you can't block it because you're in a swing animation. Even cancelling is so unresponsive that it works maybe 20% of the time? The other 80% you still get hit because potatoe code. If it's not dodging into a free hit its a dodge into a free guard break because while you're still swinging, they can literally GB you DURING YOUR SWING.
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