Please for the love of honor make dodge cost stamina
Right now as it stands, dodging costs zero stamina to perform. Dodging is also completely uncounterable and assassins and other faster classes can litterally just keep using it with zero repercussions or availability to counter it. Take into account P2P networks and latency problems with hit detection and you get an even more broken system. Add stamina to dodging and running and you'll start seeing slower classes actually becoming viable again.
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