When an opponent is backed into a corner or is engaging in a narrow space they will dodge into a wall, which literally takes them no where, and it will be considered a successful dodge. This is complete nonsense. If you are near a ledge and you dodge towards the ledge then you should jump off due to not paying attention to your surroundings. I'm begging you to fix this. I believe the game is well done in some places but needs work in others.