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  1. #11
    Great game, but yeah the P2P matchmaking is a piping hot steaming turd.
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  2. #12
    Ockt's Avatar Junior Member
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    Feb 2017
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    12
    Really UBI, every1 involved in letting P2P get into the game is a piece of **** and deserves to be jobless... greedy scum. **** you... Trading your game... which will be bought by some1 else and you will get ZERO money from the used game sale, just like you deserve.

    ALSO ****ing capchas on a forum.... you really are cheap bastards. Really embarrassed that you started as a European company... Suspicious the beta ran smoothly but the full release is ****... fraudulent scum. [removed] la france.
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  3. #13
    they use too many developers at one time. if you have 5 developers, each working on a critical aspect of the game separately, the right hand doesnt know what the other 4 left hands are doing. you have 5 focuses instead of 1. incompatibility becomes an issue. you have glaring holes that make it right through quality control (or the lack thereof) and you have an end product that doesnt have enough total eyes looking over the whole thing, compartmentalization becomes bureaucracy which trickles down to the customer experience in a major way. deadlines become too short because 5 hands should be better than one and quality suffers as a result

    either way, this speaks volumes to horrible project management. i think thats what it comes down to in a major way. you have a project management team hoping they have a complete game instead of knowing they dont.
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  4. #14
    Pyav's Avatar Junior Member
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    Feb 2017
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    2
    I know I'm the minority in this subject, but I really have not had any connectivity issues what so ever. I've had maybe a total of 4 matches drop between all the tests and since launch and not too many interrupted from reconnects.
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  5. #15

    This is unbelievable

    I never complain about games. Never go on forums or anything like this but this peer to peer connection/network hosting is absolutely terrible. The fact that Ubisoft created a Triple A game with full awareness that these Network error issues is insulting to all of us as fans and gamers. I want to believe these are launch issues which will be corrected over the coarse of the next few months but all of this has left a very bad taste in my mouth. I personally refuse to spend another dollar on this game TILL these issues are rectified.

    Just think of all the players who are not going to wait around to UBi fixes these things and writes off the game completely. What a huge waste of a great opportunity for a cool game with an awesome community.
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  6. #16
    All we can really hope is that it's better with For Honor II. They're not gonna change it on this release, and they're not ever gonna answer any of the complaints about it, except to say what they've already said. And honestly, this game should have been released as an indie, and they probably would have cared enough to do it right.
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  7. #17
    Originally Posted by Pyav Go to original post
    I know I'm the minority in this subject, but I really have not had any connectivity issues what so ever. I've had maybe a total of 4 matches drop between all the tests and since launch and not too many interrupted from reconnects.
    You are most certainly not the minority. There are just a bunch of unlucky players piling up here. I am starting to see that the netcode implementation of For Honor was actually a good decision gameplay wise. Unfortunately people will not easily see this.
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  8. #18
    It's launch weekend and I've played almost exclusively solo with ai vs ai. I spent a good 2 hours trying to play humans v humans and for those 2 hours I was unable to complete a single match before error to menu or the game hanged. Even with humans vs ai 50% of the matches today resulted in a hang or error to menu.

    Having to play this MP game SOLO is ridiculous, it's not even been out for a week!
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