Recommended Class Nerfs
I love this game but there a lot of toxic, spammy players using the same combos again and again and again that just take advantage of the broken mechanics to win cheaply and without honour. So, I've decided to make a thread about what I feel needs fixing for each of the heroes to make this game a better experience for all. If you think I missed anything please discuss in the comments.
Orochi:
Obviously, the ridiculous guard break needs fixing. The Orochi is the only class the stuns you with a guard break for long enough that they can land a heavy attack on you. Every other hero you can block their heavy if you were guard broken. If not a heavy attack, the Orochi can proceed to do 2 insanely fast light attacks when guard breaking instead.
Next, the dashing/side step attacks. The dashing TOP attack for the Orochi is for some reason able to hit you if you dodge to the left or right, which it shouldn't. What's the point in dodging if it will still hit you? Now side steps. Why is the Orochi able to spam them constantly? It shouldn't work like that.
Being stunned after a storm rush (backstep into sprinting attack) should not happen. Ok, I get that you're supposed to dodge or block it but if it hits you, you are completely locked in place and open to the same cheap combo EVERY Orochi player does.
The Issues:
- Dash forward attack hitting you when dodging to either side
- Guard break holding you for far too long
- The ability to spam side step attacks at will
- Storm rush being able to be followed up by a guard break while you are unable to do anything about it
- Guard break being able to be followed by TWO light attacks
Suggested Changes:
- Dash attack SHOULDN'T hit you when dodging left or right out of the way of it
- Time you are guard broken needs to be reduced
- Side step attacks should have reduced range
- Being storm rushed shouldn't stun you and leave you open to everything
- Only ONE light attack should be possible after a guard break
Berserker:
Where do I begin with this joke of a class? How about insane 6 hit combo chains that don't even use 50% of the hero's stamina? Or the side step spam that is worse than Orochi's? Maybe the over powered damage on every attack?
Let's start with the combos. How is it fair that a Berserker can get these huge combo chains going while barely using any stamina? The class should have a much higher stamina drain from every attack or move.
Side steps again, this will come up a lot. The Berserker is for some able to side step incredibly fast and the attack homes in and zooms towards you. Even if you side step as another assassin class in the same direction he will spin faster than either and hit first. I thought he is supposed to be a warrior, not a ballerina? The hero can just side step around everything and keep side step attacking while you stand there in a daze.
For some reason the Berserker's heavy attacks are faster than most classes light attacks which leaves you unable to fght.
But above all this nonsense is the damage the Berserker can deal with very few attacks. He should either be fast OR have good damage, not both.
The Issues:
- Combos don't drain enough stamina/combos are too long as a result/too much stamina
- The side step attacks are utterly ridiculous
- Heavy attacks are too fast
- Damage output is far too high
Suggested Changes:
- Reduce the amount of stamina they have
- Slow down the side step attacks/remove the homing feature
- Reduce heavy attack speed
- Reduce damage if stamina is not to be reduced
Kensei:
Why did you change the Kensei's moveset between beta and release? You thought you were sneaky but I noticed it. You gave him Orochi level speed, why? The Kensei is a Vanguard not an assassin, it shouldn't be near Orochi speed with it's attacks.
The side step moves while tricky to predict but blockable are still spammed constantly.
The Issues:
- Moveset changed to be more like Orochi
- Attack speed very nearly on par with Orochi
- Side step attacks are spammable and have immense range
Suggested Changes:
- Bring back the Kensei's original moveset
- Reduce light attack speed
- Reduce side step attack range
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