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  1. #1

    Recommended Class Nerfs

    I love this game but there a lot of toxic, spammy players using the same combos again and again and again that just take advantage of the broken mechanics to win cheaply and without honour. So, I've decided to make a thread about what I feel needs fixing for each of the heroes to make this game a better experience for all. If you think I missed anything please discuss in the comments.

    Orochi:

    Obviously, the ridiculous guard break needs fixing. The Orochi is the only class the stuns you with a guard break for long enough that they can land a heavy attack on you. Every other hero you can block their heavy if you were guard broken. If not a heavy attack, the Orochi can proceed to do 2 insanely fast light attacks when guard breaking instead.
    Next, the dashing/side step attacks. The dashing TOP attack for the Orochi is for some reason able to hit you if you dodge to the left or right, which it shouldn't. What's the point in dodging if it will still hit you? Now side steps. Why is the Orochi able to spam them constantly? It shouldn't work like that.
    Being stunned after a storm rush (backstep into sprinting attack) should not happen. Ok, I get that you're supposed to dodge or block it but if it hits you, you are completely locked in place and open to the same cheap combo EVERY Orochi player does.

    The Issues:

    • Dash forward attack hitting you when dodging to either side

    • Guard break holding you for far too long

    • The ability to spam side step attacks at will

    • Storm rush being able to be followed up by a guard break while you are unable to do anything about it

    • Guard break being able to be followed by TWO light attacks


    Suggested Changes:

    • Dash attack SHOULDN'T hit you when dodging left or right out of the way of it

    • Time you are guard broken needs to be reduced

    • Side step attacks should have reduced range

    • Being storm rushed shouldn't stun you and leave you open to everything

    • Only ONE light attack should be possible after a guard break


    Berserker:

    Where do I begin with this joke of a class? How about insane 6 hit combo chains that don't even use 50% of the hero's stamina? Or the side step spam that is worse than Orochi's? Maybe the over powered damage on every attack?
    Let's start with the combos. How is it fair that a Berserker can get these huge combo chains going while barely using any stamina? The class should have a much higher stamina drain from every attack or move.
    Side steps again, this will come up a lot. The Berserker is for some able to side step incredibly fast and the attack homes in and zooms towards you. Even if you side step as another assassin class in the same direction he will spin faster than either and hit first. I thought he is supposed to be a warrior, not a ballerina? The hero can just side step around everything and keep side step attacking while you stand there in a daze.
    For some reason the Berserker's heavy attacks are faster than most classes light attacks which leaves you unable to fght.
    But above all this nonsense is the damage the Berserker can deal with very few attacks. He should either be fast OR have good damage, not both.

    The Issues:

    • Combos don't drain enough stamina/combos are too long as a result/too much stamina

    • The side step attacks are utterly ridiculous

    • Heavy attacks are too fast

    • Damage output is far too high


    Suggested Changes:

    • Reduce the amount of stamina they have

    • Slow down the side step attacks/remove the homing feature

    • Reduce heavy attack speed

    • Reduce damage if stamina is not to be reduced


    Kensei:

    Why did you change the Kensei's moveset between beta and release? You thought you were sneaky but I noticed it. You gave him Orochi level speed, why? The Kensei is a Vanguard not an assassin, it shouldn't be near Orochi speed with it's attacks.
    The side step moves while tricky to predict but blockable are still spammed constantly.

    The Issues:

    • Moveset changed to be more like Orochi

    • Attack speed very nearly on par with Orochi

    • Side step attacks are spammable and have immense range


    Suggested Changes:

    • Bring back the Kensei's original moveset

    • Reduce light attack speed

    • Reduce side step attack range
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  2. #2
    Vordred's Avatar Senior Member
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    pretty much all the assassin problems would be fixed if they changed the way Dodge works, dodge is far to effect and punishing when done by an assassin.

    dodging into an attack should result in a hit, unless timed right for the deflect. the way it works right now is BS, why block when you can just press a button and avoid any attack no matter what it is and give yourself a free attack well your at it.

    of course it will be used endlessly. the only counter is GB, which becomes equally boring to just attack - gb - attack - gb.

    it's why the assassins are so over played, you can basically ignore the fundamentals of the game by playing an assassins, as you don't need to learn to block and counter.
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  3. #3
    Bump
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  4. #4
    Originally Posted by Vordred Go to original post
    pretty much all the assassin problems would be fixed if they changed the way Dodge works, dodge is far to effect and punishing when done by an assassin.

    dodging into an attack should result in a hit, unless timed right for the deflect. the way it works right now is BS, why block when you can just press a button and avoid any attack no matter what it is and give yourself a free attack well your at it.

    of course it will be used endlessly. the only counter is GB, which becomes equally boring to just attack - gb - attack - gb.

    it's why the assassins are so over played, you can basically ignore the fundamentals of the game by playing an assassins, as you don't need to learn to block and counter.
    ^ Agreed, assassin classes and their dodge need to be worked on.
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  5. #5
    Originally Posted by Paladin_Evans Go to original post
    How about insane 6 hit combo chains
    stopped reading right there...

    if you are bad enough to let a berserker hit you THAT often, you have deserved to die.

    berserkers chain can be negated JUST by blocking one of his light attacks, which is not hard at all if you practice it.

    berserker, raider (and maybe kensei) are currently the most useless classes in high level play.
    everything those classes have can either be countered VERY easy or they have no tools to manage turtle-players or any good offensive player.



    there is one thing i'd agree on: Orochis side-dodge-attack's tracking is too good and the whole side-dodge move is too fast and should be more in line with the other assassins.



    as for side-dodge-attacks in general:
    - dont button-mash attack and cry when you lose
    - use feint->guardbreak to catch them (guardbreak beats dodge) when they are dodging a lot
    - play more defensive and let them make the first move and counter yourself
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  6. #6
    Originally Posted by Vordred Go to original post
    pretty much all the assassin problems would be fixed if they changed the way Dodge works, dodge is far to effect and punishing when done by an assassin.

    dodging into an attack should result in a hit, unless timed right for the deflect. the way it works right now is BS, why block when you can just press a button and avoid any attack no matter what it is and give yourself a free attack well your at it.

    of course it will be used endlessly. the only counter is GB, which becomes equally boring to just attack - gb - attack - gb.

    it's why the assassins are so over played, you can basically ignore the fundamentals of the game by playing an assassins, as you don't need to learn to block and counter.
    Agreed.
    I would like to add that Assassins have far too much stamina for the amount of damage that they do which is also far too high. At current they attack very quickly and with greater amounts of potential strikes, than any other class, before they run out of stamina. If they retained the amount of stamina that they have but reduce the amount of damage that they do by roughly one third it would balance things out some more.
    They should also be made to topple over more easily. They're the lightest weight out of all possible heroes yet they're the hardest to topple over due to the speed of their attacks disrupting them is nigh-on impossible.
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  7. #7

    Jf9R4B

    Originally Posted by B3NNS Go to original post
    ^ Agreed, assassin classes and their dodge need to be worked on.
    *ALL* characters can phase-dodge through attacks, at least while sidestepping as far as I can tell. IMO deflecting is fine, but having the phase-dodge on top of it means that if an assassin messes up the timing and misses a deflect attempt, they still take no damage. It's a can't-lose situation. Even if an opponent feinted into a guard break, if you initiated a sidestep attack, the guard break can't go through and your opponent is forced to eat the hit.
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  8. #8
    Like Kensei and berserker, but no warden, Warlord, Conqurer? The 3 major classes with dumb *** bash ability thats overpowred as ****?

    Clearly an unexpirienced player... Havent seen Warden vortex yet it seems.
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  9. #9
    coloss3070's Avatar Member
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    Originally Posted by DeLatv Go to original post
    Like Kensei and berserker, but no warden, Warlord, Conqurer? The 3 major classes with dumb *** bash ability thats overpowred as ****?

    Clearly an unexpirienced player... Havent seen Warden vortex yet it seems.
    In case you don't know - they heavily nerfed Conqueror by making his shield attack after a heavy chain to drain ridonkulous amount of stamina. His signature pressure is gone now. Of course, you can apply some pressure with lights for 5 dmg per attack..

    On topic: They shouldn't nerf anything - rather they should tweak the lacking classes instead.
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  10. #10
    >Kensei is OP because his attacks are TOO FAST

    Why are you people even allowed to post on the forums.
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