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  1. #11
    Originally Posted by Sky-Sweeper Go to original post
    Or just ruin the fast characters... Which I'm fine with. Speedy characters should only be able to do very small damage. That's the standard balance in any game: Speed+/Damage- or Damage+/Speed-. Not Speed+/Damage+ (and in the nobushi's case Reach++). Thats the formula for an OP character, which is why the Orochi/Peacekeeper/Nobushi are being labeled as OP.
    In all fairness they do a lot less damage than heavys so ur point is kinda invalid it's just there fast so they can use combos and if u fail to react the damage adds up which is fair since 1 heavy from say a warden can take like 3 bars so yea ur point is invalid the shugoki can take 3/4 of there health in 1 hit so just learn to counter
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  2. #12
    Originally Posted by Sky-Sweeper Go to original post
    Yes... they are. Otherwise the game would be horribly imbalanced - which it is at this point because of Orochi spam and stuff. I'm not a super-player, my reaction times aren't very good. counter-guard breaking is impossible for me at the moment, I can never seem to do it when I need to. So a faster character is going to beat me every time.
    A faster character is SUPPOSED to be faster than a big character.


    Just like how a big slow character is SUPPOSED to hit harder than a small and fast one.


    I made a thread to better explain. Here Link
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  3. #13
    YappysDaBeast's Avatar Member
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    Originally Posted by CoyoteXStarrk Go to original post
    A faster character is SUPPOSED to be faster than a big character.


    Just like how a big slow character is SUPPOSED to hit harder than a small and fast one.


    I made a thread to better explain. Here Link
    Agree, Lawbringer hits like a potato compared to fast characters.
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  4. #14
    Originally Posted by YappysDaBeast Go to original post
    Agree, Lawbringer hits like a potato compared to fast characters.
    Well to be fair he isn't SUPPOSED to be a damage machine. His entire kit is built around bullying and harrassing not killing.


    His lack of damage is made up for his ABSURD number of ways to bully and stun you into submission.
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  5. #15
    Coyote clearly knows nothing about this game. Everytime I play as Orochi or Peacekeeper I just don't lose. I can't be hit and I do more damage than anyone.
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  6. #16
    YappysDaBeast's Avatar Member
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    Originally Posted by CoyoteXStarrk Go to original post
    Well to be fair he isn't SUPPOSED to be a damage machine. His entire kit is built around bullying and harrassing not killing.


    His lack of damage is made up for his ABSURD number of ways to bully and stun you into submission.
    That are easily dodgeable.
    His entire kit is counterable from people with knowledge.
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  7. #17
    Originally Posted by GreenRanger XI Go to original post
    Coyote clearly knows nothing about this game. Everytime I play as Orochi or Peacekeeper I just don't lose. I can't be hit and I do more damage than anyone.
    Oh look its Green Ranger again lol


    Is that why I am watching Sacriel on Twitch literally as I am typing this and he is a VERY prestige 2 PK and he gets beat by good players using other classes?


    A hero is only as good as the player and the situation that they are in. The fact you pub stomp people doesn't mean your class is invincible. It could mean that either you are good or your opponents are bad.

    And unless you have a 100% win/loss ratio and a infinite KD score then YES you do lose occasionally.


    (Try again)
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  8. #18
    Originally Posted by YappysDaBeast Go to original post
    That are easily dodgeable.
    His entire kit is counterable from people with knowledge.
    ANY kit is counterable with knowledge.


    Thats the point of a skill based game.
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  9. #19
    Kinda funny people ain't willing to put effort in to learn how to beat classes they struggle against like I went in 1v1ns against level 3 bots in best of 100s until I could win 90% of the matches against everything I struggled with like I even asked my friends to duel me until I could beat them all it takes is practice like It just takes time and spending it posting about how op a class isn't is not going to help like you could be practicing I mean damn I spent a lot of time in customs to be able to learn how to counter everything on top of that try the class u struggle with it gives you better knowledge practice that too basic stuff
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  10. #20
    Actually, standing there is a viable strategy. PK has many ways to close the gap but you can see all of them coming and even parry the hell out of the overhead dash attack, which leads to some extreme punishment dished on the PK at least from a Warden's perspective. To be overaggressive (And trust me I am beyond aggressive) without an excellent use of feints will lead to a dodge-hit-guardbreak-stab yada yada, and you don't really want that. PK players tend to be more keen on counter-attacking than being relentless in attacking beyond applying a heavy and a bleed now and then.
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