Hi Ubisoft!

Iīm playing Warlord - since itīs the best Parry-Class i guess, cause of Shield and Gladius. But itīs sad to see how hard it is, in a normal real fight against players, to get the parry landed and end it in the planned 2 free heavy attacks - especially against fast light Attacks with Dodges. I really want to play an agressive Parry-Attacking Combination, but it does not work at all - the timing seems to be a little bit broken since there is a puffer on setting the shield to the direction i need and then the parry is loosing in an other dimension - it always ends in a free hit for the enemy cause its nearly impossible to counter in that short amount of time.

If you want to see more parryīs in For HONOR - you should consider to patch the parry - not the Shieldbreak Counter.... ShieldbreakCounter is better now than it was in Beta.

Greetings.