I enjoy this game a lot. I put over 48 hours into the game and I am currently reputation 4 with nobushi. As much as I love this game I do find some issues any annoyances with the game that constantly bug me. Here's a list from my perspective. (Keep in mind I have only played one character ever)
The guard break system - In comparison with the open beta I think it's better. I'm glad people can't button mash square to get out of it. It makes it more skill based rather than just spamming buttons. I still think it needs work though. The timing does not seem consistent. Sometimes it works when I press the button right before it happens, sometimes right as I'm being hit, and sometimes a moment after the animation is complete. I've worked on my button mashing to better my guard breaks but something still seems off with the system. Could definitely use some tweak instead of changing it back to the beta system.
Infinite combos - As nobushi I can do an (almost) "infinite combo" to take huge amounts of health away, if not kill you. The combo is quick enough that plenty of humans cannot react to it. This combo also includes multiple unblockable attacks which are quite hard to dodge. I do try my best to not keep my combos going to make the fight seem more entertaining and fair for both people rather than just dominating. I have been caught in combos by a couple orochi players that I have found near impossible to get out of. There are a few other characters that are able to do it as well. I personally think it should be looked at. Possibly a small increase in stamina consumption for chanining attacks so the person doesn't get "stun locked" to death. A better timing on the guard breaks would also benefit the stun locks as well
Hidden stance - This is a personal one. Holding down on the right analog should trigger the hidden stance to dodge incoming attacks. I find I have a consistent problem finding the correct angle to use this. Plenty of times I have used it only to block to the left or right side instead of using hidden stance. Could use some tweak so players, especially those with possible deadzones on this sticks, can use this more reliably. This also could be said for any class with a similar ability.
Ladder abuse - It doesn't happen too often but I've seen people abuse the ladder. I've had a few 1on1 battles in death matches where someone will just sit on the ladder to waste time or wait until you climb it. I don't know if there is much that can be done with this but it is very annoying when you're trying to finish a round where someone is running from ladder to ladder instead of fighting. The only way I see to counter this is throwables but most of the time people don't have those on the first couple rounds
"Homing strikes" - When you're trying to run or dodge away and the enemy charges you from a pretty ridiculous distance. I've had this happen to me more recently than during the first 24 hours, especially by peacekeeper and orochi players. I will dodge roll backwards to avoid an attack only to have the enemy use sprint + attack and cover to roll distance in a split second. Their characters almost look as if they're sliding further than they should be. I've had this happen 3-4 times in a row unable to get away. I understand this is a move in the game. I have personally used it to catch up to people while having momentum from sprinting (I'm pretty sure every class can do it somewhat). It's a little crazy when someone can go from a dead stop and cover the distance of a dodge roll without momentum. I would like to head some opinions on this.
Shugoki 1-shots - I have had shugoki players take me from 100 to 0 with the grab/back break move. It doesn't do it every time but it's quite annoying when it happens. This might be a glitch?
Disconnecting issues - self explanatory. Been disconnected from games many times only to lose the exp and time. The stability will hopefully be fixed with some time.
So there's a small list of things that I find problems with. I would like to hear opinions on these issues or possible other issues that people are having.
Twitch.tv/cstratus
I agree with you but there are some characters that have a harder time like the heavy classesOriginally Posted by Shinoyari Go to original post
Yeah if you're already running thats a good tactic, I use that myself.Originally Posted by Zackry013th Go to original post
I'm talking about roll dodging backwards when you're locked on to avoid an attack. Sometimes people are able to make their next attack the sprint + attack move which covers the roll distance almost immediately before the animation is even over. Even if I dodge again after that they can just keep closing the gap with that move because you're technically sprinting for a 1/2 a second