🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Armor Mitigation?

    So with update 1.6, health will become the new armor. So where does that leave your armor mitigation at? will it still be capped at 60%? Will it work differently? I can't seem to find any information on this topic, and excuse my double posting if this topic has been talked about before.
    Share this post

  2. #2
    ceekay.sickart's Avatar Senior Member
    Join Date
    Jan 2012
    Location
    Chişinău, Moldova
    Posts
    2,040
    Hi! and welcome to the forums.

    Well, first of all, I think this link might be useful: https://docs.google.com/spreadsheets...CX218/pubhtml#
    Then the answers: There is the same cap for Armor (70%) but your 1.5 basic armor would translate as 30%-ish armor mitigation in 1.6. Which means that all your currently rolled armor will be transformed into Health, and all your currently rolled Health will be transformed into Resist All. The base armor you will have on your gear will sum up to 30-34%. You can add to that if you get rolls of armor on the gear.

    That said, you can spec into firearms or electronics, but roll health on your gear, thus making you tough enough to fight enemies.
    Share this post