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  1. #1
    Ockt's Avatar Junior Member
    Join Date
    Feb 2017
    Posts
    12

    Chase simulator

    Running away is far too easy... constantly chasing people across the map... embarrassment of a game. Dont even get me started on exploiting ladders to escape easily. People coming up ladders should pull people off... not the other way around.
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  2. #2
    Well I can't blame people that run.I play mostly duels,some dm only for the orders,and it's a totally fcked up gamemode.People ganking 3v1,people that run to shields or power ups before a duel...some of us bought the game thinking that people would have played with honor.If you gank me,you can be sure,I'm not fighting you.When people will learn to respect duels,then runners will deserve the hate that they get.
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  3. #3
    In 1 v 1 there is no excuse.


    In all other modes I refuse to run unless I am being doubled, tripled or even quadruple teamed. If you are gonna be cheap and cowardly enough to gang up on a single person then I and gonna be cheap and cowardly and make you work for it.


    Best part is my Zerker has INSANE sprint speed. One of my favorite moments in the whole game so far was when I was being triple teamed and then ran around for the 4 minutes that was left in the match. They never caught me.


    God that was fun lol
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  4. #4
    TCTF_SWAT's Avatar Senior Member
    Join Date
    Dec 2016
    Location
    UltraTech HQ
    Posts
    858
    TC, in teamfights and someone's running what do you do?
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  5. #5
    They should make it so sprint speed is diminished by low HP. It won't stop all instances of "I'll just run forever because there's no counter play trolololo" but at least it will stop people from being able to endlessly draw out a game if they are about to die.

    Someone who has been hacked to pieces shouldn't be running the same speed as fresh healthy person anyway.
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  6. #6
    Originally Posted by BulletKingx Go to original post
    They should make it so sprint speed is diminished by low HP. It won't stop all instances of "I'll just run forever because there's no counter play trolololo" but at least it will stop people from being able to endlessly draw out a game if they are about to die.

    Someone who has been hacked to pieces shouldn't be running the same speed as fresh healthy person anyway.
    This yea, dunno why they made it like this. I would love to see people bleed and stumble when they drop below 20% HP. This way they need to make the decision to run before he's 1 hit away from death.
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  7. #7
    Game should play more like Bushido Blade. One hit kills should be in there. You should be able to injure your opponent. Injured leg means can't run. Injured arm means you only can use arm. If the game had less of a health and stamina system, running wouldn't be a huge deal. Fighting would be faster and more exciting, with the possibility of some fights even lasting longer than they do now. Engage/disengage would be a thing which would work better than the lock system does now. 4v1 would be much more exciting with the possibility of 1 taking out 4 guys very quickly.
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