🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Can't wait for the pro meta of not ever attacking eachother

    Why attack when you can play defensively, be immune to all damage, and then parry for free, guarenteed follow up damage?

    It's not even that parrying guarantees free damage. It's that for a lot of characters, it guarantees MASSIVE damage. Parry allows a free untechable guardbreak, and most characters have extremely powerful follow ups after a guard break, especially if a wall is nearby to throw someone into for the stun.

    I can't see myself playing this game for long if something isn't done about parrying being the optimal, most rewarding mechanic in the game.
     6 people found this helpful
    Share this post

  2. #2
    Originally Posted by YOGZULA Go to original post
    Why attack when you can play defensively, be immune to all damage, and then parry for free, guarenteed follow up damage?

    It's not even that parrying guarantees free damage. It's that for a lot of characters, it guarantees MASSIVE damage. Parry allows a free untechable guardbreak, and most characters have extremely powerful follow ups after a guard break, especially if a wall is nearby to throw someone into for the stun.

    I can't see myself playing this game for long if something isn't done about parrying being the optimal, most rewarding mechanic in the game.
    Stop assuming that Parry is the only issue...... Dodging is exactly the same for assasin classes and I don't see anyone complaining here. Even when dodging is a way easier to perform than parry.
     3 people found this helpful
    Share this post

  3. #3
    Originally Posted by Arnaldo27 Go to original post
    Stop assuming that Parry is the only issue...... Dodging is exactly the same for assasin classes and I don't see anyone complaining here. Even when dodging is a way easier to perform than parry.
    Dodging is infinitely easier to play around than parrying is, and the follow ups for dodging are light attacks. It's also far less safe to dodge than it is to parry. Dodging is medium risk, low reward. Parrying is low risk high reward.
    Share this post

  4. #4
    Learn to feint.
     2 people found this helpful
    Share this post

  5. #5
    The only problem with dodging attacks is the orochi. Everything else can be guardbroken due to the tracking of GB. Orochi dodge attack can't be GB, and subsequently is ********
     1 people found this helpful
    Share this post

  6. #6
    feint can get a confirmed gb if opponent attempts to parry it
    Share this post

  7. #7
    the window to parry is huge. the only risk is in following through and getting parried in return, but you can feint your parry to not actually follow through regardless.

    there is no risk if you feint it
    Share this post

  8. #8
    Ferrio's Avatar Junior Member
    Join Date
    Dec 2016
    Posts
    20
    Ya as someone who abuses parry, it's way too strong. Even if they made the timing tighter, it would still be a problem at the higher levels of play. I think giving it a stamina cost that's a % of the stamina cost of the attack you're parrying might be a decent solution.

    As of right now when I play I never block, I always attempt the parry. Missing one here or there isn't bad do to the advantage you get on all the ones you correctly hit. If parries had a stamina cost then blocking would actually might be preferred in some situations when you're low on stamina.
    Share this post

  9. #9
    Also not all characters have the same properties when dodging. Some characters side steps lack distance or speed. While parry has the same properties for everyone.
    Share this post

  10. #10
    Originally Posted by Ferrio Go to original post
    Ya as someone who abuses parry, it's way too strong. Even if they made the timing tighter, it would still be a problem at the higher levels of play. I think giving it a stamina cost that's a % of the stamina cost of the attack you're parrying might be a decent solution.

    As of right now when I play I never block, I always attempt the parry. Missing one here or there isn't bad do to the advantage you get on all the ones you correctly hit. If parries had a stamina cost then blocking would actually might be preferred in some situations when you're low on stamina.
    No, if we tinker with stamina then it's gonna affect team vs team modes as well, because gank fests would be even more frustrating. There are 2 things which I think will help nerf defensive play style and force ppl to go on the offense more:

    1. Narrow the timing window for parry.
    2. Nerf character's guard switching speed.

    One other solution is that we buff feinting, give characters the ability to fient with light as well as heavy (light fient will cost less or no stamina). Right now fienting is more costly than waiting for parry, if you go for a fient and fail, you'll get punished. The same doesn't apply to just waiting for parry.
    Share this post