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  1. #1

    New Game modes For Honor!

    everybody and developers know For honor is great game but needs more game modes and these are my opinions

    **Call of Duty's Headquarters mode:

    I think this mode will be perfect for this game and in cod everybody likes this mode if you dont know this is how it is in COD:

    Headquarters is a team objective Playlist. Two teams fight over various headquarters set up around a map.

    Headquarters are small boxes that randomly pop up around a map. After 30 seconds of appearing, the headquarter will become active, allowing both teams to capture it. It takes 20 seconds to capture a headquarter alone. The more players on the HQ, the faster it will capture. The team that captures the HQ must hold it a max of 60 seconds to earn points. Once the HQ is captured, the team that captures it will not be able to respawn until it is destroyed. Once a team captures the HQ, the other team must destroy the captured objective by removing enemy combatants near the HQ and standing near it for a max of 20 seconds. The more players on the HQ, the faster it will destroy. Five points will be awarded every five seconds the HQ is held, and five points will be added when the HQ is first captured. The first team to reach 250 points within the 15 minute time limit will win the game.

    you can adapt it to for honor and it will be really good i think

    **COD's Hardpoint mode:

    The teams must rush to secure a "hardpoint" on the map and repel the area from the enemies. Holding the hardpoint increases the teams' score, but if no players are in the hardpoint, no points are gained. It is similar to Headquarters, but respawning is always enabled, even if the player's team is holding the hardpoint. The Hardpoint switches to different set rotational positions on the map several times during the match. A point is granted every second a single team is present in the Hardpoint.

    If players from both teams are present in the Hardpoint, it will be marked as "contested" and neither team will gain points until remaining enemies are removed from the objective.

    **Free For All Skirmish and Elimination Modes:

    it will be same as classic skirmish and elimination modes but FFA

    **Execution Mode:

    like skirmish mode but to gain score you have to execute

    **Capture the Flag:

    Classic capture the flag mode will be really good in this game with new adaptations with your creativity

    --Kill the Captain:

    Like elimination mode but game will select randomly 1 player captain for each team and to win round you just have to kill enemy captain

    3v3v3 or 4v4v4 elimination mode:

    like elimination mode but with 3 different team and it can be like only samurai vs only viking vs only knights

    these are just my opinions for new game modes you can add or edit thank you for reading
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  2. #2
    Some of them sounds really good and I think they would fit in this game. But I think Execution mode would be a lttle wierd and hard, and by how you described it, Call of Duty's headquarters mode sounds to much alike to the Dominion mode to be in this game. But apart from that it sounds good.
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  3. #3
    UbiNoty's Avatar Community Manager
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    Hi Alastor - thanks for the great suggestions! I'm going to go ahead and move your thread into the feedback and suggestions subforums
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  4. #4
    I really like this game. I have some problems with it, but its a lot of fun. I would love to see some new game modes in it though as support for the game foes on. I'd personally like to see a moba-esc game mode, similar to dominion but the sides of the map are more defined. Perhaps with minions in all three zones or "lanes", and the jungle having npc characters similar to Skirmish but harder, where a player can pick up the buffs we see in Elimination and Skirmish. I think having that, and players go into their own independent lanes w/ minions would really give an awesome feeling of a large scale battle. Especially with the minions like we see in the B zones, where it would give players an even stronger feeling of being a general within the battle. And for pushing, there could the zones acting as towers or turrets in each lane, where minions spawn, making pushing the lane with your minions essential as you try to capture enemy's structures. And perhaps it would end with a mass of minions near the middle lane on either side trying to siege a castle or fort, or pushing away the attackers. Maybe even after capturing all the defender's structures, the attackers get a siege weapon like we saw in the knight's campaign, that they then have to push in order to win the game. I just think a very defined battleground game mode like this would benefit the game massively. My only concern is how the p2p system could handle it. I haven't personally had many issues after release with the p2p connection, but I hear that many people have had really bad issues. I'm also not sure if this sort of game mode is what Ubisoft Montreal has in mind for their game. Maybe they already have ideas that they want to do, and don't feel as though pursuing a game mode like this is one of them. I any case, I feel like these sort of game modes would greatly increase the longevity of the game, especially when no other game out there would give the same feeling in a moba sense.
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  5. #5
    HollowFactor's Avatar Member
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    Originally Posted by UbiNoty Go to original post
    Hi Alastor - thanks for the great suggestions! I'm going to go ahead and move your thread into the feedback and suggestions subforums
    Please implement these ideas are really good.
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  6. #6
    Originally Posted by UbiNoty Go to original post
    Hi Alastor - thanks for the great suggestions! I'm going to go ahead and move your thread into the feedback and suggestions subforums
    Thank You for Your Attention
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  7. #7
    I would like to see a legitimate siege mode. Battlefield games have had that kind of map progression for a while where points need to be taken/held. If they are taken the defenders get pushed back and the attackers move up. I enjoy it because it means the battleground evolves during the course of the match. You don't fight over the same locations repeatedly. You guys already have the maps, take advantage of them more. Maybe the attackers have to defend a ram while it breaks down a door, etc. It is implied at the ends of matches, but really it should be an actual mechanic, a part of the match, not just visual storytelling.
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  8. #8
    Yeah! Conquering castles in pvp modes step by step like battlefield's rush mode would be really funny
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  9. #9
    I want 8 player FFA. At least for custom games so we can just mess around and duel.
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  10. #10
    i mentioned about that too i still dont get why there is no FFA mod
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