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  1. #1

    Parrying is extremely overpowered

    In and of itself, parrying isn't bad. The problem comes from the fact that you get a free guard break immediately after which can lead into a free heavy strike. This is FAR too much power and dissuades aggression.

    You should not be able to land a free heavy attack off a guard break. I'm fine with punishing for not countering the GB, but it should be light attacks only.

    You should not be able to have an uncounterable GB after a parry, it should be counterable... BUT you can do a light attack and parrying restricts blocking long enough to do so.

    You can feint later in your heavy attack, negating the ability for parrys to go through and still have time to swap to block you new attack angle (this is a HUGE problem)

    I believe these 3 simple things would fix the issues with parrying and stop defensive play being objectively superior to offensive play.

    What do you think?
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  2. #2
    That wouldn't fix parrying forcing defensive play. You'd still be able to parry everything with a lot of ease and very little risk most of the time. It would just result in less reward, but that would make it no less frequently done. The actual act of performing a parry needs to be changed. They need to be hard to do, so you can't constantly turn any attack into free damage, and there needs to be an ever present risk to parrying. If your opponent is able to predict that you will go for a parry, he should be able to punish you for that. But because of parry feinting, this can only be done against certain directions on certain characters.

    However this still wouldn't fix defensive play, as it would still remain nigh impossible to hit your opponent. The only way would be to bait a parry. If he chooses not to parry and only blocks, he's generally untouchable. Attacks and guard breaks need to be buffed so a good player can't shut down all offence that comes their way.
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  3. #3
    The feinting would, because you wouldnt be able to freely throw out a parry and safely block the mixup
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  4. #4
    Parry is powerful, yes, but dodging + lateral side attack is pretty strong too. If parry gets nerfed I hope that dodging would get a nerf too. I'm really tired to face only assesins in duels.

    Nerf parry and heavy/slow classes will simply disappear from this game.
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  5. #5
    No reason to nerf that. GB tracks dodges and can be used VERY effectively against assassins afaik
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  6. #6
    Originally Posted by Rump_Buffalo Go to original post
    The feinting would, because you wouldnt be able to freely throw out a parry and safely block the mixup
    You can throw out a parry and safely block a mixup. Just feint your parry. That option selects the attack, or a feint. The only thing that works is guard breaking someone while he's still in a feint animation, but different attacks have different feint animations. Some are faster or slower than others. Some are fast enough that you can tech a feint into guard break, others can't.

    And again, just reducing the ability to parry doesn't change the fact that you still can't attack someone reliably if he just blocks everything.
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  7. #7
    Originally Posted by Rump_Buffalo Go to original post
    No reason to nerf that. GB tracks dodges and can be used VERY effectively against assassins afaik
    You can't GB a guy while is performing a dodge+side attack move.

    So, if parry/blocking get a nerf like some people are asking, dodge should get a nerf too. Period.
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  8. #8
    Originally Posted by Arnaldo27 Go to original post
    You can't GB a guy while is performing a dodge+side attack move.

    So, if parry/blocking get a nerf like some people are asking, dodge should get a nerf too. Period.
    He's right. That makes dodging follow up attacks a good idea 100% of the time since they can't be easily punished.
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  9. #9
    Seems like a simple enough fix, allowing GB to hit attack dodges too
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  10. #10
    Uhm, for parry... if they attempt to parry a feint, this confirms a guard break. Was tested on Orochi and Lawbringer. Works every time. They can't tech out of it. Soooo, parries aren't OP. They are semi-risky. It is possible to parry without falling for feints, but I haven't seen anyone accomplish this yet.


    Raider level 3 bot showed me this since he kept spamming this on me because I kept falling for his feints. I told this to Oroboro during his stream. He tested it and confirmed that neither he or his test partner could tech out of it if they cancelled their parry. If they didn't cancel their parry, then the other would just parry them. There is no way out if you fall for a feint.



    I'm thinking the devs were waiting for us to stumble on this and work with this knowledge before fine tuning parry and what not further. It isn't that parry is a superior block, it is that the faster the heavy is, the more risky it becomes unless you can react precisely to the flashing arrow at the moment that the heavy can't be cancelled, which'd be crazy = P. I'm sure that people will eventually have it down to where they are never falling for feints, but until then, parrying is risky. I'm personally semi-afraid to parry at the moment because I'm not quite good enough to not react to feints yet. I am practicing against Raider to try and improve myself so that I never fall for feints. I'll be ramping up the speed with faster classes as I get better.
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