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  1. #21
    Vordred's Avatar Senior Member
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    he does need some love. i would like to see long arm do some damage, it costs a ton of stamina and isn't easy to land.

    and his attacks need less start up. the HT-LT-HT needs some changes, the LT in there is ridiculously slow is laughable, and more annoying as shove counter as opener, if you follow shove with a light attack, you get this incredibly slow LT from he combo. hence why we have no choice but GB.

    also the end of that combo should be able to use the follow up light on hit, not just on the overhead. as if you do some how land the final overhead heavy (never going to happen) you don't want the guaranteed light follow up, as you landed a over head heavy and thus a stun, so you want to try a mix up. so i never use it as i would rather go for a long arm or another heavy.

    so would be nice you have the option to use that on the side heavies, not just the overhead.
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  2. #22
    Originally Posted by rudomm23 Go to original post
    I disagree. I have changed main from Zerker to Lawbringer since release.
    Yes GB is a viable option but not the only one.

    Honestly I think people really just misunderstand the LB. He is Hybrid Vanguard/Tank. They see a big guy with a huge Poleaxe and expect a Raider type character with higher defense.
    Or a tank that relies more on attack than say Warlord or Conquerer. But he is neither. Rather he is one who excells in reactional fights.

    He is mainly about countering, blocking and parries NOT attacking. Obviously he is big on parries, but he is more than this. Mostly he is about draining stamina and abusing people who are overconfident. Many people seem to overlook the fact he can Shove after each block. So all folks stating there is no time to react to quick attacks miss the fact you only need to block once to take over. The upper head stun is a powerful tool combined with Feints. Also quick attack combined with feints and overhead heavy combos can very quickly topple a fight.

    I see a lot of people stating his attacks are too slow to ever get a hit in after a parry, but this is only when as a LB you play as expected. Also a quick hit after parry followed by a heavy attack, feint, quick attack heavy attack often works wonders. All negatives take into account people know how to react each time. They don't.
    Most of the time I see LB's storming the duel/field with the Impaling Charge just hoping to hit. But it's a high stamina drain for little outcome in midfight. Only to be use to clear space or push people into enviroment.

    What happens a lot is people charge and lose 80%-100% stamina (depending on hit or not), follow up with top heavy and voila energy drained, open for punishment. Then complain he is too low stamina. He is not, he is about managing stamina, yours and your opponents. I honestly think he is misunderstood by most. Expecting a Raider-like Knight.
    In all honesty he is probably the most unique class, I love him. As a LB mainer I don't really see need for fixing, except maybe for some small things. for instance Long Arm either should do (small) damage or keep people down long enough for a good hit. Also a bit higher speed in defense, as it is quite hard against speedy characters at the moment.

    But overall I feel he is in a good place. There is a reason he is called "hard". What Ubisoft needs to do is change the level of Orochi to (very) easy instead. Then people will realise some classes actualy require a learning curve.
    I love this kind of post. it on one hand presumes to explain to people what the LB is "supposed to be like" and as the same time demonstrates a complete lack of experience with high-skill play.

    First off, shove costs almost as much stamina to use, as it does in damage to the enemy. That isn't so much a problem on its own, the problem is that against an opponent who knows the LB, that is ALL you will ever do. If you watch True's videos (who for some inexplicable reason has now been given authority on par with JUDGE DREDD when it comes to the lawbringer) you'll notice that 90% of the time, he doesn't follow shove up with anything. The reason for this? because NONE of the chain attacks after shove works. The light chains are as slow as the heavy chains, and both are easily blockable, dodgeable, or even parryable. This is despite the fact that his ability to chain into his combos FROM a shove, is one of his core mechanics, and i would argue, part of his mechanic as a counter-attacker.

    Staying with shove for a moment, comparing it to ALL the similar moves in the game, it's entirely inferior. I can live with the shorter range since it's meant to be used as a follow-up to a block, but consider this: The warden's shoulder charge can be chained into a guaranteed light. The Conquorors charge can be chained into a guaranteed light, and even a guaranteed heavy if you land people against a wall. the nobushi's kick can be chained into a guaranteed BLEED attack, the warlords headbutt can be chained into a guaranteed, unstopbable light, the shigoki's headbutt will actually stun you. Shove can be chained into a counterable guardbreak, and a series of easily blockable lights or heavies.

    and his top heavy stun? the only time you will EVER land that, is if by some miracle you manage to knock someone down. It is so slow, even throwing people into walls will still let them block it, and frankly if you get a guardbreak in, going straight into a side heavy is a much more attractive option anyway. The parry-to-overhead chain attack is excrutiatingly slow, easily dodged and parried.

    out-staminaing your enemy is equally impossible unless they have no idea what they're dealing with. Your biggest stamina draining move, the long arm, is easily avoided, and will take half your stamina bar when you miss it, as well as giving the enemy a free guardbreak. impaling charge, even if used as a parry chain, is easily blocked and takes most of your stamina bar, even if it hits. Attack for attack, the lawbringers stamina cost is greater than any other class i know of. On top of that, his attacks are more easily blocked, parried and dodged (extra stamina cost) and his damage is low to mediocre at best. To give a tangible example: you can do a block, shove, guardbreak, heavy, shove, guardbreak, heavy, shove, guardbreak, heavy combo (assuming your enemy is an idiot and don't know the LB at all) and you will be out of stamina just before the last heavy attack, which will slow it down and make it blockable, and you will have done 2-3 bars of damage. In comparison, the warden can do his double-light, shouldercharge chain combo 4-5 times, with an equal amount of damage per cycle, basically leaving you with 1-1½ bar left.

    Look, i have no problem with the lawbringers core kit, on the contrary. i love his concept, and the idea of him. The problem is that his basic performance is so poor that his otherwise superb kit, is simply non-functional. As soon as the enemy learns how to counter guardbreaks (which from what i understand will become easier with next patch) you have no proper damage dealing potential, and very little control over the battlefield due to your lack of speed.

    Now i would be happy to discuss how the lawbringer is "supposed" to work based on his moveset and kit, but can we please stop using the logic fallacy of "true is good with him". First of all, true is not that awesome. I could have beaten several of the people he fought, and i'm not even that good. Second off, wether or not true is doing good with the lawbringer is IRRELEVANT. That is not an argument for the mechanical functionality of the class.

    Besides, if we can argue that people playing a class well makes it fine, then we can equally argue that people playing a class badly makes it broken. If we go by that flawed reasoning, the sheer weight of people who do not do well with the lawbringer, still makes the whole non-argument fall apart.
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  3. #23
    rozz-'s Avatar Junior Member
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    Well said man.

    I'm convinced that the only people who are opposed to Lawbringer getting fixed are those who main the (very easy) Orochi. Ubisoft clearly made an error describing their difficulty.
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  4. #24
    After next patch with the GB counter getting easier, might as well remove LB from the game
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  5. #25
    Its a difficult class for a reason. The Lawbringer is actually one of the better classes in game.
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  6. #26
    Originally Posted by Mad4Gelo Go to original post
    After next patch with the GB counter getting easier, might as well remove LB from the game
    LB strong point isn't his GB, because everyone else can follow up after GB better than him. His strength lies in his shove. Moreover, the OP is extremely misleading. He entirenly judges the LB based on 1v1, LB in team game is an extremely annoying fighter to deal with. LB may need some buffs to his stat, but he's not broken, deal with it.
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  7. #27
    I love how people say lawbringer is balanced because two people in the world can make it works. It's a skilled class wait what ? I have like 120hour on Nobushi and i can't do all the cancels animation and hidden stance evade timing, here you have just to press the perfect button and it's mind game after this, no timing nothing just thinking like in all classes at high level. You can beat me with lawbringer ? Yes you can, i'm not the best player in the world and have still things to learn like all of us.But you don't understand bro the lawbringer is too good for you, you're ... Alright keep it like this and we will see in 1 weeks ? 2 weeks ? maybe a month where a lot of good players are going to be in the game and all the lawbringer "main" are going to be cry this is the worst class of the game,. Worst than Raider cause Raider can beyblade you know.
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  8. #28
    Guys seriously, parry into GB into guaranteed side heavy. Even the raider cant do that => LB is viable.
    Due to LB reach it makes him kind of immune to parry into GB against some classes, not as strong as nobushi but probably as good as kensei.
    You can GB and push into a wall for a guaranteed top heavy like a warden, which make a guaranteed blind + heavy attack dmg ( your stance need to be in top before the GB for it to work, like the warden ).

    Ok he doesnt have a guaranteed hit follow up after shove, but it is a bit obvious guys, just look at how easy it is to land. Block and its a free shove hit.
    So imagine if you can guarantee a light after a shove, it kind of equal guaranteed dmg after a block, this would be op.
    Guaranteed long arm after shove and you could just put someone down too easily for teammate, or even to secure a light attack ( more stamina use than the one above but still ).
    You said warden and conqueror can have guaranteed hit after their charge, while warden is op ( because you can mix it up so lets not talk about it, and assume you cant ), you can dodge it and punish it while shove is almost impossible to punish when it is a block followup ( at least against light attack ).

    Shove is ****ing strong as it is, you can move people around without any risk ( follow after block ) or instant kill them with environment, you remove pressure from one opponent on you instantly, which make the LB one of the longer tank to take down specially in 1v1 with this skill alone.
    Shove count as a light attack hit in his 3 hit unblockable combo, so you can do shove then heavy then unblockable heavy, making you able to strike with an unblockable attack without needing to secure his light attack hit. That is the only followup help that he actually need to make him balanced.

    The only way to go out effectively of long arm spam is to unlock and roll dodge away, so if you are out of stamina you cant and so you are pretty much dead in multiplayer games. How is this not ****ing strong ?
    It is the best stunlock for teammate in the entire game, by how easy it is to land and how hard it is to properly counter it.

    Saying LB need some buff i disagree, i think he is in a better spot than conqueror ( who cant properly feint, and his flail charging doesnt allow you to counter GB ) or raider ( who cant guarantee heavy follow up after GB ), and he is definitively viable in high level play.
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  9. #29
    Question. Have you actually played the lawbringer against skilled opponents, or are you just making this post because you got your *** handed to you while not knowing how the class works?
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  10. #30
    rozz-'s Avatar Junior Member
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    Originally Posted by Umngyr Go to original post
    Question. Have you actually played the lawbringer against skilled opponents, or are you just making this post because you got your *** handed to you while not knowing how the class works?
    100% the latter here my friend. Telling people you have damage after guard breaking for example is just dumb, as anybody who has a medium level of skill will just tech it. Saying that you can shove into heav > unblockable heavy> obviously demonstrates his complete lacking of the dodge mechanic, as both of those heavies can be dodged after a shove, let alone parried also.

    Lawbringer is a noob stomper sure, but completely in-viable at any decent level of play.
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