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  1. #31
    Yep, totally agree. I have a strict NAT type and the only way Ubisoft is suggesting to get rid of it is port forwarding - a security risk I don't feel I should have to take when I paid over $100 CDN for this game. I cannot play Dominion because I can only play games where literally every other player has open NAT, which seems to be pretty rare, so finding 7 other people with open NAT in matchmaking seems pretty much impossible. So at this point the only content I can reliably play is the story mode and the modes vs AI. I implore you, Ubisoft, get dedicated servers. You have money coming out your ears, this shouldn't be something you skimp on. Expecting your customer base to make their networks less secure for the sake of you guys saving a bit more money is not okay.
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  2. #32
    Originally Posted by CuriousHouseElf Go to original post
    Yep, totally agree. I have a strict NAT type and the only way Ubisoft is suggesting to get rid of it is port forwarding - a security risk I don't feel I should have to take when I paid over $100 CDN for this game. I cannot play Dominion because I can only play games where literally every other player has open NAT, which seems to be pretty rare, so finding 7 other people with open NAT in matchmaking seems pretty much impossible. So at this point the only content I can reliably play is the story mode and the modes vs AI. I implore you, Ubisoft, get dedicated servers. You have money coming out your ears, this shouldn't be something you skimp on. Expecting your customer base to make their networks less secure for the sake of you guys saving a bit more money is not okay.
    Good point but it's not only that...How much you guys think the game will stay alive before players start leaving because of these issues? Looking for a game is insanely tedious (5-10 min wait time WTF) and once you find the game you have to pray no1 drops...This shouldn't be happening on a full released game..let alone a triple A game. I like the game I don't wanna see the game die because someone is being greedy. At this point I'd love someone from Ubisoft to address this issue.
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  3. #33
    Raxyk's Avatar Junior Member
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    Originally Posted by Norlamon Go to original post
    Good point but it's not only that...How much you guys think the game will stay alive before players start leaving because of these issues? Looking for a game is insanely tedious (5-10 min wait time WTF) and once you find the game you have to pray no1 drops...This shouldn't be happening on a full released game..let alone a triple A game. I like the game I don't wanna see the game die because someone is being greedy. At this point I'd love someone from Ubisoft to address this issue.
    Totally agree... I'm afraid the player base is gonna start dropin if this p2p thing is going on for too long. Bumping the thread so more people read it and see if Ubisoft does something.
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  4. #34
    This P2P actually is really good (open beta was, live not so) for 1vs1 and 2vs2, in a server the player that lives close to the server gets a MASSIVE advantage over other players that dont live near it. (more in a REACTION based game) 10 ms vs 40ms+ its a no brainer (you see a ghost of the enemy action)

    The server should be used ONLY for modes that require more than 4 players, thats the "break point"
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  5. #35
    Originally Posted by Crims0n_Sky Go to original post
    This P2P actually is really good (open beta was, live not so) for 1vs1 and 2vs2, in a server the player that lives close to the server gets a MASSIVE advantage over other players that dont live near it. (more in a REACTION based game) 10 ms vs 40ms+ its a no brainer (you see a ghost of the enemy action)

    The server should be used ONLY for modes that require more than 4 players, thats the "break point"
    Erm... Isn't that actually *worse* than servers? One of the players would have a ping of 0 given they are the host. That person would have an even bigger advantage than with dedicated servers.
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  6. #36
    Originally Posted by CuriousHouseElf Go to original post
    Erm... Isn't that actually *worse* than servers? One of the players would have a ping of 0 given they are the host. That person would have an even bigger advantage than with dedicated servers.
    it dont work that way, you can check it in the faq they posted ( http://forums.ubi.com/showthread.php...-Online-System ) its not your normal p2p, you get a median of the 2 players connection resulting in a fair match (i tested it)

    This p2p worked really GREAT in the open beta, i think the "control server" that they use to send the win - lose info, sync saves and achievements, etc its the cause of the actual problems, because that didnt exist in the open beta, maybe its overloaded? who knows.
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  7. #37

    exactly

    Originally Posted by Norlamon Go to original post
    For a full 60USD game we're getting a game that works on Peer-To-Peer Connection. Game is great but that idiotic decision is ruining the game. Constant disconnects...games take ages to start and find games...overall is ruining the experience. Try not to be THAT greedy and get servers before the game dies.
    totally right .. this game might die really quick if they don't fix that.
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  8. #38
    Originally Posted by Crims0n_Sky Go to original post
    it dont work that way, you can check it in the faq they posted ( http://forums.ubi.com/showthread.php...-Online-System ) its not your normal p2p, you get a median of the 2 players connection resulting in a fair match (i tested it)

    This p2p worked really GREAT in the open beta, i think the "control server" that they use to send the win - lose info, sync saves and achievements, etc its the cause of the actual problems, because that didnt exist in the open beta, maybe its overloaded? who knows.
    Ah I see what you mean. That still doesn't solve the issue I'm having with the P2P though. With a strict NAT you're pretty much hooped. And when the only suggestion they have to change your NAT to something playable is basically "hobble your network security", my willingness to accept this P2P model is pretty low.
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  9. #39
    Originally Posted by Lokeshusse Go to original post
    Don't have any issue whatsoever. But i'm on 100/100 fiber so, yea. Get better internets..
    Hate to burst your bubble pal, but I am on GB Fiber up and down, and you WILL still be effected. If you come up against someone with a bad ping, it doesnt matter how good your connection is, you will be screwed. Why? Because this game seems to favor the laggard.

    There is not ONE host, there is a good video out there explaining how this works.

    Now, if you and I were in a duel, the game would be much better(even with the harcoded responsiveness slowdown) because what we see from each other would be more closely timed with what is happening.

    In a big 4v4 your responsiveness to your opponent is a factor of BOTH of your pings, not just yours.
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  10. #40
    Game freezes due to a connection error and trying to fix the connection, forces you to close the game, come back online, just for the next game to do the same. This, combined with a glitch where when someone leaves, half the time it bugs the score out, and makes you unable to lock on. P2P in this game does not. I repeat. Does -NOT- work. This needs to be fixed. Either man up and pay for servers, Ubisoft, or this game's community is going to go down the crapper.
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