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  1. #201

    Video about test for honor conection, High recomend

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  2. #202

    Connection quality is absolutely disgusting.

    The connection on this game is atrocious. It's the worst connection I've had on any game ever

    It's infuriatingly annoying to play a game only to be disconnected on the final round etc..

    It's a waste of everyone's time and needs to be fixed.

    This is honestly pathetic.
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  3. #203
    How did this pass through quality control?
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  4. #204
    Originally Posted by DreykonIV Go to original post
    Really informative from a general protocol/architecture perspective, really good questions asked. Basically no answers yet.

    I'll be keeping an eye on his videos, but as even he says, he hasn't actually tested much beyond the perceived delay in when someone does something and when the opponent sees it. But if the opponent is given the full animation of the ability, and if being hit is calculated on the side of the person being hit, then the result will be blocks/parries that may very quickly look like hits on the attacker's side, or hits that may look like blocks really quickly on the attacker's side. But the defender's experience should be pretty good.

    And it is, based on everything I can tell. There have been some instances where a block sound will flicker before the hit goes through, and I always assume it's because the actual defender swapped to the wrong block or went for a parry and messed up the timing, but I didn't receive that information until a split second after the hit contacted the defender on my attacker experience.

    I am looking forward to his analysis on the actual game experience, maybe clocking when hits register, how long a defender has to respond to an attacker's swing vs. how long the swing actually takes, and in general how this system affects gameplay.
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  5. #205
    I 100% support this thread
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  6. #206
    I rarely ***** online about games anymore. I am too damn old and generally don't have enough care these days to get my panties in a twist. This game for some reason has sparked a response in me. Maybe because I like and want this game to succeed. Maybe its the ridiculously stupid p2p system. Maybe a bit of both.

    My friend and I have not been able to play more than 3 games without one of us getting disconnected at some point. It takes too long to find a server and after the first round you are generally forced back to the menu because most of the other players will leave or have already been disconnected. So then you have to go back to the menu and start all over. God forbid you both ready up for the next game and not enough players are found so you not only have to find another server but you also have to reform your group. Reforming the group isn't the biggest deal at all but its just another step in the ******** of just trying to play the ****ing game for more than 45 minutes without an issue. Of course, 15 of those 45 minutes are spend trying to find and load into a game.

    Sometimes one of us gets into a game and the other gets bumped back to menu immediately. The game doesn't let you back out to the menu when you get into a game either. Not until it is fully loaded. So you have to either wait on it to load or alt f4 and restart your game, in which case your team ends up even more short handed but **** it. I am trying to play with friends.

    A game like this should have you fully into a game and playing in under 2 minutes. It should have you into the next game in under 2 minutes, if not a little less if the majority of the players stick around.

    I generally stop playing after the first disconnect at this point now. Its too enraging to get to the end of a close game only to have someone disconnect which leads to a loss. I would rather spend my limited gaming time playing a game that works. My gut told me not to buy this damn game after I saw the mp system they decided on but I clearly didn't listen to it.

    Fun game when it works though.
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  7. #207
    Trying my best to convice some friends to get into this perfectly rounded game (short match time, accessible but hard to master, Samourai VS vikings ffs...) but those matchmaking issues (only yesterday 5 games and 3 times disconnected just before the match ends) are really making things impossible for me. I suppose I will (so sadly) let this game die in a few weeks if no dedicated servers are put in place.
    If Ubisoft react fast and offer a good support on this game (like R6 siege) it"s not too late and could become a new reference online
    (Sorry for my english)
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  8. #208
    Raxyk's Avatar Junior Member
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    Feb 2017
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  9. #209
    +1, 100% agree with author !
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  10. #210
    Originally Posted by Lokeshusse Go to original post
    Don't have any issue whatsoever. But i'm on 100/100 fiber so, yea. Get better internets..
    if the other player has **** connection wats the point, cause you still get random dc from other people .
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