This is borderline ******ed statement as it doesn't account a player. A PK without player behind does nothing at all.Originally Posted by ZenBearV13 Go to original post
At some point you need to realise it's not about class (1%) as it is about player skill (99%).
Mostly you beat only those that are generaly lower skill than you, regardless of the class.
Considering the above reality, at low skill level, assassins have advantage due to their speed and players being bad at blocking/parrying/dodging.
As the player skill goes up the assassins loose most of their speed advantage, as players defend more and more, up the point everything gets blocked or parried.
Which than makes assassins rather underwhelming.
The metrics from Ubisoft and recent PK buff also confirms this.
Ahem.Originally Posted by Gnarxly Go to original post
Heroes with slow as **** guard stance change would like a word with you.
Most of your post was incomprehensible, but this at least is clear cut. ********, but clear. Class is a huge factor when it comes to the outliers like Warlord and PK on the high end, and Lawbringer on the low end. Any good player can counter every move a Lawbringer makes. The only guaranteed damage they have are a light after parry and a heavy after GB. Everything else can be blocked/parried/dodged with ease. Regardless of even that, skill does play a huge factor. There are plenty of crappy PKs that spam heavy attacks and plenty of skilled Lawbringers that stomp noobs all day long. That doesn't negate the class imbalances when all other factors are equal.Originally Posted by Gnarxly Go to original post
The metrics Ubisoft used to justify not nerfing the PK was win rate, which is a flawed metric to begin with, and we're only 2 weeks post release so of course a lot of new players are going to bring down the curve as they learn the game. I haven't heard anyone confirm or deny if quitting a match counts as a loss.