please explain where im not seeing something, so you main orochi with a... 90% w/r... ok lets break this down real quickOriginally Posted by mrdjwess645 Go to original post
Orochi's first light attack is faster than PeaceKeepers and deals MORE DAMAGE (i really dont care about second cause its still really not that fast considering the speed of stance change and the time it takes and patience to get to it AND the outplay potential before she gets to it)
Orochi can do the same dodge hit as peacekeeper with MORE DAMAGE
can reposte the same for MORE DAMAGE infact he has 2 of them, cool
has a longer lunge again MORE DAMAGE, infact he has 2 again, cool
has the ability to cancel his riptide if he needs to, whereas if i hit lunge and then strafe/block im outa luck
oh did i meantion that those also have garunteed followup for MORE DAMAGE
all basic combos on peacekeeper outside of straight light spam involve using your slow *** heavies that infact dont deal damage, they may as well heal the enemy given the windup time on a character that is meant to have speed.
--now lets see what does peacekeeper have that is different--
deep gouge, cool i hit you for peanut damage and then bled you for a bar, sounds cool in theory, but not really worth unless you have meaningful disengage in the situation or can continue the onslaught of lights that again deal peanut damage, this is in contrast to where almost any other class can and will 3 hit you where you need 10-30 AND time... cool
ok now the guardbreak stab, sounds cool, looks menacing, but what are you actually doing, 1 stalling, 2 the second and third strikes are nothing but a time waster as they dont scale the damage by a meaningful amount. !nice you got a bleed off, oh wait that takes a year to tick, so you can act like it didnt happen for about 10 seconds while they continue to fight you the same as before.
and like reposting stab is nice cause its ambient damage that you get for free, you didnt have to try, you really didnt need to engage or anything really it was just free damage... oh wait its still a slow dot that isnt that impressive. like i would rather it deal this much damage but faster, or more damage slower... its current inbetween state is just pitiful.
1. Speed is faster if not the same as an orochi. If i can block an orochi consistently and not block a peacekeeper the same, then clearly the speeds are not the same. The peacekeeper is faster and can go in any direction. The second attack is even faster than the first, clearly if you don't know this already haven't played against the class or don't know your own class.Originally Posted by SnowFoxDelta Go to original post
2. Dodge stab does same damage with deep gouge. Your argument is already flawed and you clearly want to complain just for the sake of complaining.
3. Try the repost with orochi. I believe you will find parying does the same thing and better. Parrying drains stamina, free GB after and whatever free attack you please. Try heavy reposte as well and you can see it can easily be dodged. The light does less damage than a gaurdbreak punish which means its pointless and at the difficulty it is to perform a deflect i dont even know why you brought it up in the first place.
4. All combos out of light spam from orochi require heavy that is like you said slow. Oh wait i assume you knew that since literally every class is in the exact same situation.
5. 2 lunges? not even sure what you're referring to here. He has riptide strike which is a hidden stance that comes from overhead every time and is a heavy so can easily be blocked. He has the dash forward that also happens to be an overhead. He also has his light that also comes from the top. I think you see the redundancy and can tell that the class is predictable. Block top and you're fine until he tries to attack a side and when it gets parried because its slow then hes out of options.
4. All combos out of light spam from orochi require heavy that is like you said slow. Oh wait i assume you knew that since literally every class is in the exact same situation.
5. 2 lunches? not even sure what you're referring to here. He has riptide strike which is a hidden stance that comes from overhead every time and is a heavy so can easily be blocked. He has the dash forward that also happens to be an overhead. He also has his light that also comes from the top. I think you see the redundancy and can tell that the class is predictable. Block top and you're fine until he tries to attack a side and when it gets parried because its slow then hes out of options.
6. Please by all means play with an orochi in high level duels and see if all your moves don't get parried. Then play with a peacekeeper and tell me how often you get parried. Not to mention after the coming patch the peacekeeper will be even stronger than it is now because the bleed effect will be fully functional and not bugged.
7. The speed of the tick doesn't matter as most people can hold off until it the bleed kills them. You're basically saying the nobushi is worthless because its the exact same class with more range. The bleed will kill you the same as the bleed on a PK.
8. You're complaining about all of your abilities that can actually be used when in fact the orochi can use 2 abilites and even then they are so predictable it's not even worth using the class outside of team game modes. Landing a storm rush is near impossible. You will crouch down, run to the enemy and swing on the same side the blade is on. This can be cancelled into GB )which by the way can only be cancelled in the first two steps) that never lands in high level or you can cancel into a forward dash that will come from the top. Easy solution, block up and leave finger on on GB button. Hmm? viable isn't it. The only other move he can use is top light, his fastest attack, that is so telegraphed that you'll be parried on instinct. So that free hit after that top light you were talking about will almost never land.
Now if you would like to complain about how op one class is without proper knowledge of that class go somewhere else because people would actually like to see the game changed for the better instead of unnecessary changes because people can't counter a class.
PK tears best tearsOriginally Posted by HighGround_S3G Go to original post![]()
First post best postOriginally Posted by ZenBearV13 Go to original post
pk's heavy + light(bleed) timing is awkward and only seems to work 100% of the time of the A or D+[dash], heavy combo. Her heavy cancel into light attack works half the time (if you're lucky) and is usless anyway because if you time to parry the heavy you parry the light aswell. I played warden through out the beta and found no such issue, where as with the pk i find alot of her combos either dont work half the time or are practically useless. she doesnt need a nerf, barely needs a buff just needs to be looked at and fixed
As a rep 3 peacekeeper, open beta only sadly, everyone seems to be complaining about the light attack spam, which works, and is reliable, but this is mostly due to every other outlet has a chance to be countered, parried, or blocked.
The stab is still bugged but needs to be pointed out every time, not mentioning the fact that as the game progresses, tech breaks (counter guard break) become more known, and even a week after the release, I am finding guardbreaks are unreliable, and when you do you have the bugged stabs, which lead me to use it to get a "free" hit like all the other classes gain access to, but not PK. All her attacks can be blocked after guard break alongside the raider which is also in need of some love according to many but i have no basis on that front.
~ Lack of choices and lack of reliability
In the case of the peacekeeper, blocking is technically a bad thing, that rewards dodging the hit entirely instead, while having defenses that are risky and can't be on demand blocks like some, the dodge can be countered by a simple guard break, and when in the strafe mindset, it can be difficult to tech breaks.
~game favors block/parry, peacekeeper is meant to dodge, has trouble.
Stamina costs are a tad high for my liking, which is why the light spam is so prevalent, it is low cost, high reward. And I find that not fun, but in some cases the ONLY way you can win some fights. It is like how the entire conqueror block>shield bash>free hit is seen as an unfun and unfair mechanic in my eyes as well. They both are the safest and most reliable, and NEED TO CHANGE.
And my biggest peev, her dash attack, is the most predictable and unfun ability in the game, it always comes from the top, so whenever you face an enemy at range, they cover top and are safe in most instances. having the ability to have it from ANY direction would make her a lot more fluid, the orochi has the ability to change his backslash, why is it that this assassin is stuck with one way to gain ground.
In all the peacekeeper is a class that suffers from being a damage focus/kill focused character in a game that favors defense, and waiting... which does not mesh well, and bugs don't help, resulting in cheap tactics, but that is the only thing we are left with to win sometimes, and while others believe chain spams are ok, free hits on GB is ok, why is light spam OP? why is dodge hits OP for pk specifically when all assassins get it?
This is a joke right? Any scrub can pick up the peacekeeper and spam her RIDICULOUSLY fast light attacks from side to side. There was a video someone posted about how many frames every character's light attack occupied and the peacekeepers side attacks were stupid fast. There's practically no way to block a second or 3rd attack if she connects her already lightning speed 1st light.
And what makes the berserker any different, they do the same thing but pk gets all the ****... Seriously...Originally Posted by Vrbas1 Go to original post
Reduce PK attack speed to match the Berserker and we'll be good.Originally Posted by Bolderox Go to original post