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  1. #1

    Peacekeeper is broken and can't compete in 1v1 now

    I've played Closed Alpha, Closed Beta, and Open Beta, I've been a peacekeeper since the getgo because I wanted to be an assassin.

    Peacekeepers have had their dodge nerfed, I get hit even tho I am dodging.
    Their stab got nerfed horribly, it is worthless now, especially the 2nd and 3rd stab.
    Their stamina cost is very high.
    It seems the PK's attack speed has also been nerfed, the attacks are slower.
    Blocking is nerfed, it takes longer to get your defenses up.

    These are observations I have made since pre-release to post-release.

    That said, Everyone knows to keep the guard UP to protect from the leap.
    Everyone knows to block in the direction of the dodge to protect from a heavy+stab.
    Any defensive player will own a PK.

    Orochis and Berzerkers are nigh impossible to beat now with a PK if the player knows what he is doing.

    The bleed on the Nobishi is still very strong, just the PK's bleed got nerfed? What?

    Ubi, you need to fix the PK, you have broken it to where it is not even worth playing competitively now since it cannot compete regardless of how good the player's skill is.
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  2. #2
    All of this is just plain wrong. The Peacekeeper is stupidly strong.

    Your light attacks, and especially your zone attack, are blindingly fast, and even if you get blocked you recover so fast that nobody can counter. Dodge away (nobody can catch you) or keep light attacking until they land. The only way to stop you is to get a parry, and it's ****ing hard.

    Yes, the triple stab isn't OP anymore. It's actually a bug which will be fixed very soon, but hopefully for my sanity it will be nerfed from what it used to be. Stop relying on it as a crutch, and don't dodge attack so much because it's incredibly predictable. Mix things up and keep pressure with light attacks. You'll be destroying people's hopes and dreams in no time.
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  3. #3
    The Peacekeeper is broken... not because she is too weak, but because she is too strong. Even with her stabs bugged out right now, she is still a killing machine because she has the fastest attacks in the game. I mained PK during the open beta and still play her every now and then now, but she is still way too strong despite her bugged out nerf. I agree they should fix her stabs asap (with reduced damage compared to what it was in the beta), but they should also reduce the speed of her light attacks. Her heavy's are fine as they are (they may even need a slight speed boost), but she can just wait for most other characters to start their attacks, and simply out-speed them with her own light attacks despite having started her swing later. It's a stupid mechanic. The amount of people I have cheesed this way is way too high, and because it's such a core mechanic such as attack speed, there isn't much you can do against it other than try and parry her, which is very hard considering how small that window is.


    TL;DR:

    -Fix her stab and make it deal 25-33% less bleed damage than it did during the open beta.
    -Reduce the speed of her light attacks until they are BARELY the fastest light attacks in the game.
    -Slightly increase the speed of her heavy attacks.

    As a side note: All the assassins could use a slight speed reduction to their light attacks. They currently deal way too much damage and cost such little stamina for how fast they are.
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  4. #4
    PK is well usable. Her bleed was (and will be again) stupidly OP. Grabbing someone and dealing half their HP to a TANK is absurd, but don't worry, you'll get your cheese stabs back in the next patch. It wasn't nerfed, it was bugged.

    There are plenty of PKs out there who are still able to demolish people by abusing sidestep attacks and rapid attacks.

    This is a simple case of "git gud"
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  5. #5
    Fyi, peacekeeper had the most health of all the assassin's, her health pool isn't that bad, at all. Maybe people should try more than to dodge spam left and right and using GB. 90% of the PK is fight don't use any combo's, don't cancel their heavies, don't counter GB but try to dodge it instead etc. Try using all the tools you got, if you want a challenge try playing then lawringer on high level.
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  6. #6
    PK still too strong, need nerf dmg or attack speed.
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  7. #7
    Originally Posted by Alistan88 Go to original post
    PK still too strong, need nerf dmg or attack speed.
    Nice trolling. PK has less dmg and speed attack than warden, kensei, orochi, nobushi and berserker.
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  8. #8
    Originally Posted by Deemerr Go to original post
    Nice trolling. PK has less dmg and speed attack than warden, kensei, orochi, nobushi and berserker.
    You're lying.
    Why are you lying?
    Stop lying!
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  9. #9
    Originally Posted by Umngyr Go to original post
    You're lying.
    Why are you lying?
    Stop lying!
    So i duel as peacekeeper quite a bit, and what ive noticed thus far since release is that. #1 Orochi attacks faster and harder than you, and if they guard break is basically half your hp for free. #2 Conquerer and Warlord have huge defensive capabilities yet their offensive ones arent hindered, they can easily outdamage you if they guard your attack even once and most of the time they get revenge off of simply taking your hits just before they die anyway. #3 Nobushi first off outranges you (ofc) and that combined with her attackspeed makes it a litteral nightmare to attack her, let alone GET IN to attack her, and even if you do she just pushes you away cause her push is unblockable. #4 similarly Kensei easily outranges you and still has the speed to match with the damage to 3 hit you as soon as he dodges once yet you have to hit him maybe 20 times cause your attacks are so garbage unless you are in a gamemode where you can use the bleed all the time feat.

    this being said i also notice that the community is basically the most unsportsman like ive seen in a bit, everyone either edgecamps or gaurdbreaks to win, never is it a straight fight. from a competitive standpoint this game doesnt punish players for leaving the game in any way from what i can tell, hindering your team or the others. and generally making the game less fun. Something as simple as decreasing winrate for leaving would make it much better, assuming that lower winrate meant you were put into a different subset of games.

    ah anouther thing i forgot to meantion was the fact of good luck reposting when this game is first on console (i would have preferred to buy it on pc but my friends havent graduated from xbox yet) so your window to do it is a**, and second that this game is p2p so if you dont get someone who pays for decent internet well go f*** urself cause that window was tiny enough as is now it is even harder my dude.
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  10. #10
    Originally Posted by Fidel.Lagstro Go to original post
    TL;DR:

    As a side note: All the assassins could use a slight speed reduction to their light attacks. They currently deal way too much damage and cost such little stamina for how fast they are.
    You obviously haven't been playing a PK much.

    They have HUGE stamina costs.
    Their attacks are fast, but they have the shortest range of any class so I have to get dangerously close to use those attacks.

    My leap and stab is so easy to block, people just keep guard on high. My dodge stab is easy to block. Since my dodge activation time was nerfed since beta, I can't dodge light attacks, only heavies, and usually people have enough time after they attack to guard in the direction of my dodge to block my side attack.

    All I have right now is my light attacks, and I have to get really close to use them, and if they get blocked, I lose a ton of stamina.

    PK is so broken that it cannot compete against other classes right now played by skilled players.
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