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  1. #21
    Originally Posted by GiganticKORAK Go to original post
    I am sorry, I don't think I can help.
    I, too do not know what Shugoki can do to fight people that knows the match-up.

    Are we supposed to not even let the enemy touch us with guardbreak? I don't see that being possible.

    If you go for guardbreak with feint, it might work one or two times, but they will soon be ready for it. and the chance of landing a surprised guardbreak would be even lower.

    As for parry -> GB. I think distance and range of the enemy attacks play a big part in this too. My parry -> GB had been tech'ed out of multiple times by peacekeeper and some other characters. I didn't go onto a full testing with this, but overall I'd say it is still too unreliable.
    Also, due to his slow directional changes, his parry feels clunkier than other faster character. Once again, from experience. I never have trouble parrying Peacekeeper's light attacks on kensei, but on Shugoki I would eat like3 of them trying to parry. I don't think I made an error on my part, so it might have something to do with the slow guard switch. If someone has an accurate information on this one, please do share.
    By the way, parrying long range characters like Nobushi isn't helpful as they will be too far for guardbreak or any sort of follow up.

    The best advice I can give is to feel when your opponent is going to use guardbreak, and use your light attack. You will get a small damage and drop their stamina. you can kind of feel they are going to use guardbreak after you guys stare at each other for about 2-3 seconds. If not, then learn the enemy's habit. See if you can find out when he likes to go for guardbreak.

    And mix-up light -> heavy, heavy -> heavy, light -> heavy (cancel) guardbreak etc.
    Sometimes slow attacks are harder to parry when come out of no where. If you throw enough light attacks to the enemy, and they start to get used to it. Then mix it up with some heavy, and heavy cancel. They might just get hit by the heavy because they tried to parry a light, and get the timing wrong.

    If possible, make them fight in a small room. Walls make you deadly with GB, and they will have less room to play the spacing game. Also, parrying someone in a small room will allow you to GB them with ease, as they will get stuck on obstacles and stay within optimal GB range.

    Once again, these are more like emergency first aid. There are too many problem with Shugoki at the moment, you need to be leagues above your enemy to take a win.
    Tks for the advice.
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  2. #22
    I came across this video, and I think he did a good job showcasing what to do on Shugoki.

    https://www.youtube.com/watch?v=6zhszdF_wIU

    Although, I think most of the Shugoki main already know about these.
    It should still help people that don't have much experience, and want to see practical usage.
    His charge of oni usage is quite nice tho! It certainly made me rethink my statement.

    Hope this helps!
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  3. #23
    Fun idea: The beginning one of shugoki's default combat emotes looks like the top attack/guard position and can be used following a headbutt to trick someone into guarding the wrong direction.
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  4. #24
    Originally Posted by Karma_Ghost Go to original post
    Fun idea: The beginning one of shugoki's default combat emotes looks like the top attack/guard position and can be used following a headbutt to trick someone into guarding the wrong direction.
    Doing emote doesn't give them the red indicator right?
    But nonetheless, I think it has its use. its good to bait assassin's side dodges since many of them dodges as soon as they see any action happening.
    It would be a good way to trick them by making them dodge with emote and parry.
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  5. #25
    Originally Posted by Mr_Suplex Go to original post
    The Uninterruptible Stance "advantage" almost seems to be more of a hindrance than a benefit, especially against quick characters like Orochi. Is anyone successful with this character, and if so, what if your basic game plan? Are you just forcing trades with Uninterruptible Stance? Asserting constant pressure with Bash & Smash (light, heavy combo)? Playing a grab game with Demon's Embrace, Demon Ball, and Headbutt? Something else?

    A couple of specific questions as well:

    1) How do you know when your Uninterruptible Stance is on cooldown?
    2) Do you just retreat at all costs when Uninterruptible Stance is on cooldown?
    3) What is a good follow up for Demon Ball? I land this a good amount but feel like I should be able to capitalize on it more.

    Thanks for all the help. I love this guy but I'm struggling...
    TrU3Ta1ent plays a preatty mean Shugoki:



    I main him also, and the charge/guardbreak is a fantastic mixup you should train yourself to use at any given opportunity. If your opponent is someone like a warden or PK that likes to get all up in your jowly grill, you can even use frequent charges to keep them defensive and make space for yourself - either by sprinting and keeping them guessing by switching to a guardbreak, or by running the full length of your charge to get some distance between you and your foe if you miss with it.

    iSky actually lost to that tactic in one of the last tournaments, and he mains a pretty stellar Warden. The Shug is a fantastic bully.

    Also, If you struggle in duels, maybe jump into dominion for a bit of catharsis. He's a phenominal, fat bastard of a powerhouse there, and is the sole reason I still play that gamemode at higher levels where the golden flash of revenge triggering goes off continually in the distance like fireworks. You get lots of points for sitting on cap, and you are the answer to any question posed to your team by an enemy spamming revenge - if you like answering any question by breaking someone's spine. He doesn't dance at mid as well as other characters, as he's stupidly vulnerable to ganking, but he can pretty much end any stubborn defender your teammates are engaging with impunity. GANK ON.
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  6. #26
    Originally Posted by GiganticKORAK Go to original post
    Doing emote doesn't give them the red indicator right?
    But nonetheless, I think it has its use. its good to bait assassin's side dodges since many of them dodges as soon as they see any action happening.
    It would be a good way to trick them by making them dodge with emote and parry.
    Yeah, that's why it only makes sense after a headbutt since they can't see the indicators anyway and are relying on animations.
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