Only reason your disagreeing with him is because hes right, i've mostly encountered are people using the assassin class and all they do is that dam combo move over and over, i've listened to people, friends as well to see how to get out of it which my only option is by luck, grab them and throw them off a cliff before they can even do there SPAM combo moves. But im just gunna guess YOUR one of these people that Like the class and do nothing BUT the combo and don't want it changed.Originally Posted by SeveronJ Go to original post
Lol no fella im rather ok~ im not a pro but if you look at my other posts, all i've come against are assassin class that just none stop combo spam and dodge out the way too dam fast which is OP. im gunna guess Your one of them too ...Originally Posted by SiewcaRaka Go to original post
Nah not taking that crap from you kid, the class is broken and its dam well clear it is. These people you fought against, must be make believe or something to make you fell good but whatever kid you keep using your broken class.Originally Posted by SiewcaRaka Go to original post
You obviously don't play at higher level of play where parrying into guardbreak is the most common thing of all. Also, when playing against Assassin are you trying to land the first hit? If the answer is YES then please look at their ''Deflect'' ability. If something in your mind didn't pop-up after reading what ''Deflect'' does (Or even Parry....) then please go get a refund on your brain, Its malfunctioning.Originally Posted by RoyalRoyce_ Go to original post
Orochi is not the strongest Assassins on paper, and he is not in-game either. Don't get me wrong, He is def good, but so is every other class, even the super nerfed Valkyrie. If you don't believe me lets do some duels and I'll let you do those ''OP'' thing and I'll take the character you ask me to take.
The funny bit is how peacekeeper, orochi and berserker are hardly ever used in high level play because they're so easy to counter. A good Warden will punish the front-dash-attack combo from any assassin every single time and take away half their health in an unblockable, undodgeable move while doing it.
Even without that, a SINGLE parry puts an assassin at a disadvantage. Due to having much lower HP, any parry that exposes them to a guard break or a heavy attack puts them at a huge disadvantage. The more I've played the game, the more I've seen Assassins playing less and less agressively and more instead with a lot more reaction rather than proaction - Because any time they commit to a move they're creating a huge window of opportunity to take damage; Especially when some classes can almost straight up one-shot most assassins with certain heavy attacks.
Nonetheless, though, I just hope they don't get nerfed to hell and back since they are an unique approach to the game and a very different style of play that's unique among that class. If assassins were to be nerfed because they're considered OP in low-level play, the class would pretty much die... And that'd set the precedent of "i don't know how to play against this, change it!" that people are already trying to enforce within the game.
All the players saying you need to get better probably play orochi or peacekeeper. Rarely do I see people saying berserker is overpowered because out of all the assassin classes the only overpowered ones are orochi and peacekeeper.
Orochi is pretty much a more versatile berserker with more range, with a light attack combo string. Peacekeeper has less range but with ridiculous grab speed and bleed.
All assassins have ridiculously far dodge range and invincibility frames. Also dodging cost no stamina and assassins also have a faster recovery after when dodging.
The fact that the game is peer to peer you have assassins teleporting everywhere add that assassin speed and you have an overpowered class.
The reason berserker isn't overpowered is because of the short range, lack of fast high damage combo strings like the orochi and a bleed.\
TLR - Yes, I agree. Orochi and peacekeeper need to be balanced.
P.S - Valkyrie needs a buff
Get over yourself grandpa. If your Alzheimer and rheumatism is making you unable to play, it's hardly the young generation that should be catering your decaying neurons.Originally Posted by RoyalRoyce_ Go to original post
With that out of the way - the attack speed could be lessened for a damage increase, sure, why not. Guard breaks could do with a cool down, sure, why not. But most of the issues you're all having that complain about guard breaks connecting and unable to counter it isn't due to the class being "OP" - but due to the hardware and network structure (ie P2P being ****) is what's causing you to be unreliable in counter-guard breaking.
But we all know that because I don't agree, I must be an Orochi player, and therefore all comments are invalid so long as they contradict yours, right?
Easy kill Oro guide.
Guard left on approach. 90% of the time storm rush hits on the left. Be prepared to parry. If you parry, begin your attack chain and watch Oro melt away (Keep in mind Oro has zero actual combo chains.)
If you fail parry, or storm rush hits right- guard top, prepare to guard break. Oro has exactly 2 pure offensive moves that do any real damage. Either 2 top light attacks, or 1 top heavy attack usually after a guard break. EVERYTHING else they have requires you to attack first! Let them be aggressive.
If you fail to counter all these moves, never fear, the Oro is now totally out of steam and must dodge out. And you get your shot at redemption as the process repeats itself.
Oro can be fun, but is far too predictable. Just wait until everyone levels up their Oro and the Berserkers start hitting the field in force. The tears will flow like rivers. They can not only dodge, but feint and dodge at the same time. They have actual combo chains, that are infinite! And after the first 4 hits, they will never ever run out of stamina and stop hitting you.
Like it or not Orochi is the most played assassin because it's the easiest to play. No combos to memorize, just a few mediocre moves that are completely predictable.