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  1. #1

    Beta was better than this pile of trash

    I picked up this game after the beta, I played mostly Warden, I am new to fighting games and I understood this play style, I have got quiet good, and win the majority of my games, but now I have got to the point where only 3/4 classes are played in duels and no other classes are worth touching.

    Going aggressive is pointless unless you already have them stunned.

    Attack - Enemy parries and attacks you, so instead of attacking, feint you say?
    Faint - Faint into an attack still gets blocked the majority of the time since it's just too slow unless you're playing PK.
    Guardbreak - Enemy counters your guard break, since the release patch has made the window to counter guardbreaks wider than yo mama.

    I have no idea why the released in this state, the game is 100000 x worse than the beta was, slower, more clunky and I won't be touching this game until patches come in. So much wasted potential, messed up balance. And after investing 30+ hours over the beta-release week, Warden just feels absolutely crap to play vs. other classes in duels once you reach a level where people know what they are doing, it's got to the point where I am just about the only warden I see, and feel like a chump for playing it.

    And I am far from perfect at this game, but class balance just feels so messed up at the moment to the point I had never played PK before but I am finding far more success without and real clue on the combo's outside of the very basics.
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  2. #2
    That is the point of the class you picked. It is low skill-level, and not a high skill-cap. Once you reach higher levels of play against people who know what they are doing Warden does not have a big enough kit to deal with most classes. In this case you have the option to either git-gud and outplay your opponents constantly or re-roll to a new class for 1v1.
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  3. #3
    The games been out for like 2 days. Calm down. Patches will come.
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  4. #4
    Originally Posted by zesilo Go to original post
    That is the point of the class you picked. It is low skill-level, and not a high skill-cap. Once you reach higher levels of play against people who know what they are doing Warden does not have a big enough kit to deal with most classes. In this case you have the option to either git-gud and outplay your opponents constantly or re-roll to a new class for 1v1.
    I think you went nuts. That's not your asia mmorpg, it's a hero fighter. Every hero needs something that makes him viable and competitive against the others. You just described one of the biggest problems a game like this can have and you didn't even fking realize. Go find another game, please. We don't need numbheads like this on here. God... some peoples thought process is not worth a bag of rice.
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  5. #5
    Originally Posted by zesilo Go to original post
    That is the point of the class you picked. It is low skill-level, and not a high skill-cap. Once you reach higher levels of play against people who know what they are doing Warden does not have a big enough kit to deal with most classes. In this case you have the option to either git-gud and outplay your opponents constantly or re-roll to a new class for 1v1.
    Wow.... There is a difference between skill floor and skill ceiling, Warden has a low skill floor, but the only way fighters will ever be balanced is if the skill ceilings for classes is similar, that is the issue. Some/most classes become nonviable at a higher level.
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