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  1. #21
    Originally Posted by Aidie2005 Go to original post
    Good stuff, very thought out guide.

    I must thank you for highlighting the fact the PKs bleed is currently bugged, i honestly thought it had been nerfed.

    I am a PK player and i do get alot of people telling me how "OP" and "Easy" Pks are to play, I would love for someone to tell me where a PK is OP.

    If its the bleeds well bleed is bugged for PK, If its the fact the PK is dodging around you and using the Jump stab, it can be punished.

    I do agree orochi double over head after Guard break is abit too much and seems to be a well used technique.

    My most hated class when im on a pk fightin is a Shougeki, I swear if i time my dodge wrong and i get blasted by a heavy i am literally sat on like 30% HP xD. I think i need more practise fighting that hero.
    Base on the beta build I felt the PK grab was way to strong (dealing too much dmg). Besides that it is very strong contender but not OP. I am not gonna comment on the currently bugged version because well.. that's just it, it's bug. Let's see what they do on first patch.
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  2. #22
    Originally Posted by DubbelPandan Go to original post

    ]Vanguard: Raider
    The Raider is a Vanguard type class who typically wants to do a lot of mixups. The class has many, many tools available for using to win a duel. Good blocking, high heavy damage and a good speed on light attacks, which do a completely okay amount of damage.
    The guardbreak has a pretty good distance as well as a quick animation, and the throwing distance is insane. Charging people into walls will automatically trigger a stun on the opponent, causing them to be unable to see guard direction indicators for a short time. It does not guarantee a heavy overhead, but it does guarantee a heavy side attack or light attack.
    Two problems. First, the only strength you've listed is easily counter-able at a higher level. No one misses a CBG when they get a chance. Also, a stun in the wall DOES NOT guarantee a heavy side attack. Either your friend is still pretty low-level and or isn't getting matched against better players. The only guaranteed hit you can get off, like the lawbringer, is a light attack.
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  3. #23
    Originally Posted by Braddyapples Go to original post
    Two problems. First, the only strength you've listed is easily counter-able at a higher level. No one misses a CBG when they get a chance. Also, a stun in the wall DOES NOT guarantee a heavy side attack. Either your friend is still pretty low-level and or isn't getting matched against better players. The only guaranteed hit you can get off, like the lawbringer, is a light attack.
    Hmm, thought I listed more strengths? In either case, I wrote heavy even though it is incorrect, you are right. Like I said, my post is not 100% right, thanks for pointing that mistake out

    And no, he's good. I'd appreciate you not trashtalking my friend here.
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  4. #24
    Going to upvote this pic.
    People definitly needs to take a look at him.
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  5. #25
    Originally Posted by DubbelPandan Go to original post
    Hmm, thought I listed more strengths? In either case, I wrote heavy even though it is incorrect, you are right. Like I said, my post is not 100% right, thanks for pointing that mistake out

    And no, he's good. I'd appreciate you not trashtalking my friend here.
    Well, one of the listed strengths is "good blocking" which is false. Raider is one of the slower blockers; better than assassins usually, but not exactly a strength. A lot of mix-ups? That's not entirely true either. He has feints, but so do most classes, The only Mix-up he has is dashes into either GB(easily counterable) or dash into light stun(easily readable). Besides that, all he has is a heavy feint into a light stun, but it's also stupid easy to read and react to.

    That being said, I'm not trashtalking your friend, I'm simply saying he isn't very good yet if he believes half of what you wrote about the raider is true.
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  6. #26
    Originally Posted by Braddyapples Go to original post
    Well, one of the listed strengths is "good blocking" which is false. Raider is one of the slower blockers; better than assassins usually, but not exactly a strength. A lot of mix-ups? That's not entirely true either. He has feints, but so do most classes, The only Mix-up he has is dashes into either GB(easily counterable) or dash into light stun(easily readable). Besides that, all he has is a heavy feint into a light stun, but it's also stupid easy to read and react to.

    That being said, I'm not trashtalking your friend, I'm simply saying he isn't very good yet if he believes half of what you wrote about the raider is true.
    I disagree with some of, you can do a lot of mixups, and like you said there are many feints.

    That being said, let's agree to disagree, and again don't talk about my friend like that. He didn't write it, I did.

    Thank you for pointing this out though, I guess it's very different since playstyles differ
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  7. #27
    Originally Posted by DubbelPandan Go to original post
    I disagree with some of, you can do a lot of mixups, and like you said there are many feints.

    That being said, let's agree to disagree, and again don't talk about my friend like that. He didn't write it, I did.

    Thank you for pointing this out though, I guess it's very different since playstyles differ
    What mix-ups? That's not a strength that is specific to the class. The only actual strength the class has is high damage(UNFORTUNATELY YOU CAN'T GET ANY OF IT OFF AGAINST A DECENT PLAYER.) and throw distance, which again, isn't going to land against a good player.

    Half of what you've said is just plain wrong so you're just spreading misinformation. You've discredited yourself to talk about balancing.... Don't address an entire community when you don't know what you're talking about.
     1 people found this helpful
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  8. #28
    Originally Posted by Braddyapples Go to original post
    What mix-ups? That's not a strength that is specific to the class. The only actual strength the class has is high damage(UNFORTUNATELY YOU CAN'T GET ANY OF IT OFF AGAINST A DECENT PLAYER.) and throw distance, which again, isn't going to land against a good player.
    A couple points:
    1. I never said it was class specific, tons of classes have mix-ups and feints.
    2. There is plenty more strengths, and if it's a problem versus "decent players" and "good players" then you fail to fake them out to land your hits.
    3. Mix-ups means doing different stuff to confuse your opponent, not specifically using built-in cancels.

    Thank you
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  9. #29
    only a few things annoy me
    1. lawbringer unblockabe charge, into guard break into heavy, repeat, theres nothing you can do about this
    2. assassins constantly sliding to the side, light attacks just seem to phase through them and heavies just mess
    3. warden unblockable charge,guard break, 2 slashes
    4. orochi, guard break 2 top attacks

    the fact that if i get guardbreak i have no way to block these free hits is so annoying even if i was already blocking from that direction and not matter how hard i try, guard breaks are so inconsistent, i've had both use try and guardbreak each other and his will take priority, i'll back step and get stunned, i'll hit the button as the icon appears and still get GB
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  10. #30
    Originally Posted by DubbelPandan Go to original post
    A couple points:
    1. I never said it was class specific, tons of classes have mix-ups and feints.
    2. There is plenty more strengths, and if it's a problem versus "decent players" and "good players" then you fail to fake them out to land your hits.
    3. Mix-ups means doing different stuff to confuse your opponent, not specifically using built-in cancels.

    Thank you

    So, in essence, you're just guessing. ****-post. You don't know what you're talking about. Moving on...
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