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  1. #11
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  2. #12
    Originally Posted by Meksikinietis Go to original post
    I all time play PVE. Because fight vs BOT is more intersenting then vs player, Because bot mix combo. Player just spam with same combo its boring.
    So true
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  3. #13
    Originally Posted by Felis_Menari Go to original post
    On realistic difficulty, not so much. The last mission alone took me at least an hour (maybe two). I don't like playing as assassin's, and having to fight Appolyon in such a confined space in the second phase was a horrible experience. Thankfully, I went into the fight with a full quiver of fire arrows, so I was able to burn her down in the second and third phase once I finally figured out how to avoid her attacks well enough. Not having the combat UI wasn't always a pain in the ***, but some fights (especially against Orochi) were a pain in the ***.
    lmao exactly how i did it. Realistic mode equals fight, roll, heal, fight, run around until health feat fills, and fight some more. basically dark zone rouge tactics. lol
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  4. #14
    Pretty weird there is more PVP Content in a Mulitplayer based Game.
    What a surprise...
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  5. #15
    especially since most trailers showed off pve content. it was story mode basically. if they want to focus on pvp cool but some new additional pve content would be most welcomed.
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  6. #16
    +1. I'd love more PvE content, ditto for offline play.
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  7. #17
    Zhantay's Avatar Senior Member
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    Sep 2015
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    854
    I just want a Breach/Siege game mode, so many times a game has started and ended with a battering ram breaking a door down or soldiers breaking through but what if we could go inside and attack once more? So Being on the "Attacking" and "Defending" team actually means something other than, "I guess I'm this color". I know in the story, simply breaking down their front door was the easy part and going inside was way more difficult. They could also add Orders of winning on the Attacking team or Defending and replace the 400-300 minion slaughterfest orders.

    If you push as Attacking you get further and further to their thrown room and Defending you push the invading forces to their camps outside the fortress wall and drive them out your land.

    Also if the Attacking team push through and reach the thrown room the final obj for them is to slay their Leader which could be a Captain with slightly higher health so now the 4 Defending Fighters have to defend their lord and the attacking have to assassinate the leader or kill the 4 heroes. Not sure if it would work the same for the Attacking team getting pushed and you have to slay their Commander but I want an actual war of attrition like in the campaign and not a small tiny battle like every 4v4 is.

    Also have a Free For All/ Last Man Standing PvP game mode of 8 players fighting it out in The Myre. No friends, No revives , no gear stats, just you and your own skill
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  8. #18
    DrExtrem's Avatar Senior Member
    Join Date
    Dec 2015
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    Bremen, Germany
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    3,488
    More pve content is always welcome.

    Since this is a new universe, a single player, story centered game would be awesome. With dialogue options and hubs for trading, recruiting henchmen and getting quests. Look at mass effect (1+2 only) how you can do a very good and immersive experience. A relatively simple but thought out story, without wtf-moments should be a no-brainer (for starters) and a sure bet.

    You already showed, that you can do interesting boss fights, with multiple stages and that some of your characters had a certain amount of progression. Get a good lead writer and stick to an epusodic approach. Write some decent characters with troubles and progression as team mates we care about - and start printing money.

    As for the current game, add a new story chapter, in eich we can choose our hero (warden, raider, orochi) and send us on a short mission to unite the moderate tribes, houses and orders of the factions. Add new modes like siege etc.

    That should be enough.
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  9. #19
    I think some sort of "raid" type content would be cool, where you can grind with buddies through "dungeons" to collect gear.

    Bot gear goes up as the difficulty progresses until a final boss fight which could end up like an elimination match, then one final annoying as hell level 108 Shugoki.
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  10. #20
    I'd just like to see a little variety in the PVP aspect. Especially for the "events". Instead of a lame do x amount of missions you already do throw a curve ball in there. I'm not picky, ANYTHING! Capture the flag, grand melees, hell even obstacle courses. Of course some of these would require real servers or at least trusted servers within the community.
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