[FEEDBACK] After 20 Hours Of For Honor
Hello dear Ubisoft Team and forum members,
I have been playing For Honor since launch and I've put 20 hours into it. I did participate in the closed and open betas aswell and I think I got quite the experience in this game.
I decided to write this topic with all my current observations about the game.
This will contain:
- UI improvements
- Bugs I discovered
- Suggestions to changes regarding the Shop
I hope to somewhat help Ubisoft to make the game better.
UI improvements:
Here is a list of things that should be changed/added/removed for a better, more smooth gameplay experience:
- The time that it takes to "click" something with the controlers should be lowered (takes to long, could be made adjustable)
- When a new round in the game starts, the screen turns black. This cancels the menu, which should not happen. The menu should always overlay the game, not turn black. It often happens that you want to look up something, change a setting or otherwhise, and then the menu just turns off on you.
- After the end of each game, the whole process of unlocking gear and getting the EXP takes too long and should be skipable "faster" then now. Right now, you can still skip it, but it just isn't fluid.
- Give the option to leave a game while you are in the process of joining one. It happened often to me that my teammate got kicked and if I wanted to join him I could not instantly because of the missing button to leave. (Add leave buttons in all sections except the actual loadingscreen)
- Just like there is a button to see the map overview, there should be one for seing all the current players, with the options to click on their profiles and everything else.
- Make transitions from one round to the other smoother. It takes a little too long (the blackscreen), and does not really look that good in my opinion. (Animations could help sweeten it up)
Now for some bugs I discovered:
- Sometimes it happens that you hear AND see the enemy blocking your hit barely, but then suddenly the sword swings through and hits him anyways. Could be ping related, but definitely should be looked into.
- When you get thrown/flung away (for example by the fat Samurai) and hit a wall that goes sideways, if you hit that wall you will "glide" across it, often leading to you falling off the map instead of hitting the wall and coming to a stop. This is a very annoying bug as it makes a lot of the maps more vulnerable to falling off than it looks at first.
- Sometimes there is inconsistencies in the moves. This seems to be a problem largely because of ping. For example, sometimes you might hit the parry/counterguardbreak against one enemy, but then fail it against the other even though you did exactly the same timing. Me and multiple other friends noticed this issue and we proved it in private matches.
- When you get pushed towards a cliff, even though your character comes to a stop (no kinetic energy left), you often still tumble over the cliff, regardless of how even the ground is. This is a very annoying problem! Your character should not fall off any cliff if you get to an almost halted position
- Sometimes an enemy can take over a powerup even though you both stand in it. The hitbox of your character seems to be a little too small for the power up so it just gives it to the enemy while you fight. In general, in mid fight the power up should not be collectable in my opinion, but definitely look into making it so the "zone" of your character blocks the powerups a little better.
Suggestions to changes regarding the Shop:
Prices. Prices are generally too high for the higher end armors. 15000 for just one mythical armor is too much. There are 12 characters -> 180,000 for unlocking every mythical armor on every character. To show how much this is: You would have to buy 150 worth of steel in order to buy all of them one by one! 150! That is 3 copies of the game! In my opinion, all characters + literally all of their emblems, designs etc. would be worh 50 or so. The pricing really is of the charts. I hope that Ubisoft decides to think about changing the prices of this. I will - to protest this - not buy a single one of these overpriced armors until they get adjusted, and I'm hoping people agree that 150 is just a little too much.
But what about the costume packs you might say? 45000 for 4 characters mythical armors. Well, it still equates to a whopping 135,000 steel, which means you can still only buy it if you spend 150 (because 20 = 25,000 and 50 = 65,000).
What also needs to be adressed is the need for more unique looking armor. What I mean is that, starting from Elite armor, everything should be changing the general, overall look of the characters, not just color the armor parts. For example: The main antagonist in the campaign has a fully black armor. Why is something like this not availible for knights to unlock? Same goes for all the others. Make it so the armors aren't just recolored (or have goofy effects), instead they should look completely unique, maybe even "uncolorable", meaning they have a fixxed color which looks cool. Now, for something like this, I would certainly save 15,000 steel to buy it. Not just a recolor with effects.
For coloring the armor: I think it should be more customizable. Make it so the player can decide which color to put in in the "tri-color" thing. That way, he could just make an armor with a single color, or only two of his choice! That would be so nice. Instead of unlocking the Tri-colors, you would have to unlock the one color itself and then you could just use it.
Improvements to gameplay:
- Make it so bleeding does not kill you, instead it only brings your health down to "1 HP". Bleeding is a very annoying mechanic that is already a pain since the person that bleeds you just runs away, waiting for the health to depleet. However, I feel like this should never be a mechanic to kill someone.#
- Some characters have "unpunishable" combos. Meaning, they will try to hit you with their "spammy" combo, and even if they miss, you can't punish them because of their nature of the character. For example the knight character with a shield. He is able to spam his shoulder bash combined with a swing until he is out of stamina or you block, but its just too hard to punish him for that. Once he is out of stamina, he just goes back to defence and recovers.
- Running away is a very stupid mechanic for a fight. Escpecially if you play a heavier character that is already in a disadvantage against faster ones like peacekeeper. The faster character can just run away. There should be a mechanic for "catching up" to a character. Similar to how you get rage, if a character leaves you running in mid combat, your character should go "berserk" and should be able to chase him and knock him on the ground (OR anything else you come up with, just make it so it is punishable, even if you play a heavy character!)
- Shoulder bash attacks don't cost stamina on some characters - but drain the enemys stamina. Why is this? It does not make any sense in my opinion. If you missed it (or the enemy dodged it), you should be punished.
I will keep observing and adding stuff here if I see anything that needs change. I'm hoping for community feedback aswell.
Best regards, Rankhole.
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