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  1. #21
    Originally Posted by ASavageHawk Go to original post
    So with FH there's this one topic that people seem to be tiptoing around, because as soon as you mention if you consistently just get flamed by very angry members of the community, who seem to have nothing better to do than hurl abuse and profanity your way for daring to speak out.

    For Honor, overall, is an incredibly fun, well thought-out game. HOWEVER, it suffers from some incredibly dumb, asinine design decisions that simply weren't obvious during any of the pre-play tests.

    First off, let's talk about the community's reponse to being forced to play a skill based game.
    If you go and have a look you'll find that dominion is the most played game mode, by a country mile, a longshot, a huge margine. Nothing even compares to the numbers you get in dominion, with 1v1 duel being about as populated as the entirety of the battleborn servers.

    Why is this the case? Why are people shying away from 1-1 combat when the game is based around it?
    Well, it's simple. There's no need to learn.

    There's just no need to learn to be good at the game, since you can just guard break, press the button again and throw someone off a ledge or into spikes and win. Or have your 3 buddies follow you around in a roaming gank squad, 1v4'ing the living hell out of everyone you see.
    To compound this issue, light attack spam is alarmingly effective, especially on console, considering that server latency will sometimes simply cause your blocks to just not register, at all.

    List of Changes
    -Remove environmentals altogether from duel and brawl - they have absolutely no reason to be in game modes that are meant to be based on 1v1 skill
    -Remove the revive option from Brawl and Deathmatch
    -Change revenge to be either be a fully agressive or fully defensive buff and allow the player to choose between the two
    -Remove all possible stun locks from the game
    -Remove the chain potential from berserker's light attacks, capping it at 2 hits or even 3
    -remove the chain potential from Peacekeeper's combination attacks, capping at 2 hits before a refresh
    -Allow guard breaks to hit characters during dodges, but increase the reaction window for guard breaks

    Honestly there are more but these are immediate issues.

    If you're a dev reading this, you honestly can't be fine with the way the community has gone in for honor, can you?
    If your opponents are running around in a gank squad they're only hurting themselves; the issue right now is that people don't know how to play Dominion properly. Boosting zones and clearing mobs is a far quicker way of building points than getting kills. If your opponents are in a gank squad it means that they'll always be at least two free zones. They'll get their 5 points for a kill but your team will get at least twice as many.
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  2. #22
    -Remove environmentals altogether from duel and brawl - they have absolutely no reason to be in game modes that are meant to be based on 1v1 skill
    Environmental Awareness combined with knowledge of hero capabilities is merely a facet of an individual's skill

    -Remove the revive option from Brawl and Deathmatch
    Brawl, meeeehhh....Deathmatch for sure.

    -Change revenge to be either be a fully agressive or fully defensive buff and allow the player to choose between the two
    You are getting both; uninterruptible, more damage & temporary stationary stamina. Ultimately it will be your actions that determine how the buff is used. No gear or buff will replace defensive reflexes.

    -Remove all possible stun locks from the game
    Negative Ghostwriter. Stuns are part of the Rock/paper/scissor paradigm. There is gear to reduce it if that's how you chose to armor yourself. Now diminishing returns...

    -Remove the chain potential from berserker's light attacks, capping it at 2 hits or even 3
    Learn to block & parry those side dodge attacks, I'm still trying; it's easier for some heroes over others.

    -remove the chain potential from Peacekeeper's combination attacks, capping at 2 hits before a refresh
    Read above. Might as well take out orochi's while you're at it.

    -Allow guard breaks to hit characters during dodges, but increase the reaction window for guard breaks
    Try to feint the GB & hit him with a light attack just at the end of his dodge; after the small frame window of dodge invulnerability, you are vulnerable at the end of a dodge. It's a small window of a dodge they are invulnerable, just remember that.
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  3. #23
    Originally Posted by ASavageHawk Go to original post
    To compound this issue, light attack spam is alarmingly effective, especially on console, considering that server latency will sometimes simply cause your blocks to just not register, at all.

    List of Changes
    -Remove environmentals altogether from duel and brawl - they have absolutely no reason to be in game modes that are meant to be based on 1v1 skill
    -Remove the revive option from Brawl and Deathmatch
    -Change revenge to be either be a fully agressive or fully defensive buff and allow the player to choose between the two
    -Remove all possible stun locks from the game
    -Remove the chain potential from berserker's light attacks, capping it at 2 hits or even 3
    -remove the chain potential from Peacekeeper's combination attacks, capping at 2 hits before a refresh
    -Allow guard breaks to hit characters during dodges, but increase the reaction window for guard breaks
    Get out.
    -Obviously you're salty. Environmental kills, while lame is a part of the game. If you positioned badly, you suffer the consequences.
    -Revive is a mechanic that you can use as well against your opponents, or are you too high on your horse with your "code of honor"?
    -Revenge is there for the players that have to suffer through countless of attacks but manage to survive through them, also to fight 2v1's. It's really only there to delay your death if not to overcome the challenge. The whole defense/attack thing is useless since a good player can negate all the bonuses from Revenge.
    -All fighter games have stun locks, I'm guessing you have a hard time against those kind of people?
    -"removing chain potential on assassins" are you dense? All hero's have chaining combo's, some more abusive than others. The chain from berserker and PK are the least of your worries.
    -guard breaks CAN hit people mid-dodge.

    What you seek, isn't here. Get out
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  4. #24
    Originally Posted by SiewcaRaka Go to original post



    Learn to counter GB. Learn to use quick strikes in good moment. Learn how to play.
    So basically learn to have always the guard break ready?How boring is that. Gb is a part of the game,just like blocking,parryng and deflect is.If you fail one of this,you get punished with a loss of health.If you fail to counter Gb, with those maps?You're dead.The risk/reward is way too high for a simple move like a Gb.So no,this isn't a git gud issue.Mistakes have to be punished,but not with instant death.This is simply bad map/interaction design.
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  5. #25
    Originally Posted by SiewcaRaka Go to original post
    Also they are most healthy generation when it comes to mental health. Also you are cleary not healthy in that area.
    This game imitates WAR. And WAR was NEVER honourable. It was focused on surviving and that meant ganking, using dirty moves like pushing off ledges and everything you can imagine(FRIENDLY FIRE AS WELL!!). So as the game imitates the war i will play as in war. Your teammate was weak, and now I have come for your ***. Your positioning was poor, your reflex dull and to the hole you go. Deal with it.



    Learn to counter GB. Learn to use quick strikes in good moment. Learn how to play.
    No, millennials get prescribed more meds for mental health than any other generation at their age. http://www.voxmagazine.com/news/feat...0ec158f17.html
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  6. #26
    when he says dodging he means rolling, rolls counter gb, dashing does not.
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  7. #27
    Originally Posted by Stankyfoot Go to original post
    If your opponents are running around in a gank squad they're only hurting themselves; the issue right now is that people don't know how to play Dominion properly. Boosting zones and clearing mobs is a far quicker way of building points than getting kills. If your opponents are in a gank squad it means that they'll always be at least two free zones. They'll get their 5 points for a kill but your team will get at least twice as many.
    Absolutely correct. If they roam in a gank squad, your team should be focused on always capping capture zones, and you'll win easily.

    Originally Posted by SiewcaRaka Go to original post
    You do realize that generations are also based on geography?:P Here they are most healthy ones. They know what they want, they won't do anything more than it is required to get that and are not afraid to say no. Pure mental health. Our Y's and X's are crying when they see them in work
    Um, millennials are the least mentally healthy for their age, of all time. I posted a source proving so. Just because you sit around posting BS doesn't make it true.
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