Originally Posted by
ASavageHawk
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So with FH there's this one topic that people seem to be tiptoing around, because as soon as you mention if you consistently just get flamed by very angry members of the community, who seem to have nothing better to do than hurl abuse and profanity your way for daring to speak out.
For Honor, overall, is an incredibly fun, well thought-out game. HOWEVER, it suffers from some incredibly dumb, asinine design decisions that simply weren't obvious during any of the pre-play tests.
First off, let's talk about the community's reponse to being forced to play a skill based game.
If you go and have a look you'll find that dominion is the most played game mode, by a country mile, a longshot, a huge margine. Nothing even compares to the numbers you get in dominion, with 1v1 duel being about as populated as the entirety of the battleborn servers.
Why is this the case? Why are people shying away from 1-1 combat when the game is based around it?
Well, it's simple. There's no need to learn.
There's just no need to learn to be good at the game, since you can just guard break, press the button again and throw someone off a ledge or into spikes and win. Or have your 3 buddies follow you around in a roaming gank squad, 1v4'ing the living hell out of everyone you see.
To compound this issue, light attack spam is alarmingly effective, especially on console, considering that server latency will sometimes simply cause your blocks to just not register, at all.
List of Changes
-Remove environmentals altogether from duel and brawl - they have absolutely no reason to be in game modes that are meant to be based on 1v1 skill
-Remove the revive option from Brawl and Deathmatch
-Change revenge to be either be a fully agressive or fully defensive buff and allow the player to choose between the two
-Remove all possible stun locks from the game
-Remove the chain potential from berserker's light attacks, capping it at 2 hits or even 3
-remove the chain potential from Peacekeeper's combination attacks, capping at 2 hits before a refresh
-Allow guard breaks to hit characters during dodges, but increase the reaction window for guard breaks
Honestly there are more but these are immediate issues.
If you're a dev reading this, you honestly can't be fine with the way the community has gone in for honor, can you?