Unblockable pushes are cancer and plain annoying, bad gameplay experience, but endurable.
But that Guardbreak. They managed to utterly drive it straight into shet. It was difficult during beta, but when you got the hang of it, it worked PERFECTLY (that bug aside where your GB gets canceled and you get grabbed when doing it nearly simultaneously). But now? Lucky idiots can get a guardbreak of on you and ruin you just because you maybe pressed dodge first after getting guardbroken, even though you hit counter GB just in time after that. Once you press another button, you lose your chance to counter the break. What the holy fk did they think? That they fixed it? They made it so damn inconsistent, sluggish, unreliable and lucky. Why can people get guaranteed guardbreaks after parry or other faults you make? That's not guardbreak anymore, at this point it's gamebreak. They have to revert it to beta levels. It worked so well, once you put your mind on it. Now you can't even mash the button when you know it's coming in. You have to take a fking risk and probably die. Especially when outnumbered, you can forget about fighting. You're simply gonna get guardbroken now, since mashing the button to prevent the incoming break won't work. It's supposed to get you by surprise, not by dumb luck or hitting another button accidentally. Destroyed the entire game for me.
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