Hi
Please make some changes to the Duel maps. Most of them are so narrow, that such mobile warriors as Orochi and other assassins, whose main strategies based on mobility and dodging are in a disadvatnegoes situation. Such heroes as Shugoki or any other heavy warrior with control have huge advanatage over them. All of your mobility and agility looses its point when you don't have enough place to move, you may even just stuck between two walls and a tank in front.
Please make maps a little bit bigger.
Sincerely,
Orochi
They have plenty of mobility in 1v1 duel mode. They are small like that so that players cant just run around all day, it forces them to engage. If you want to run circles around your enemy all day go to dominion or elimination. If you need so much room to operate you may want to go into practice mode and work on tight space manuevering.
Are you serious? Like what can you do in a narrow bridge, when some heroes can through you just one click and you can't even dodge it.
Did i say something about running? Forget about running! In some places you can't just mere dodge to left or right, cause there no place to.
You must understand that for agility and mobility based heroes enough place is like air, whenever "tanks" and "berserkers" feel themselves as home in narrow places. All they need to do in such narrow places is to spam left or right mouse and that's all. Shoudn't there be an equal opportunities for all heroes?
Yeah, there are.Originally Posted by KaidzenMonada Go to original post
Sure the bridge-duel-map is small, but there are also many open duel-maps, too.
It's balanced, man.
Bridge zones are 1 round, maybe 2 if you go 2-2, most of the time its open ground. If they gave duels more open ground asaassins would do nothing but outrun their opponents and do endless hit and run til target is dead or they get caught and killed. Whether or not they win the other 9 classes will not enjoy chasing assassins for 3/4 of a round before someone dies. Its already obnoxious enough in elimination to have an assassin as last man standing in a completely lost affair running around the map in a game of "catch me if you can" only for them to eventually get destroyed once they eventually do catch them. Nobody enjoys playing chase with assassins, they just want to fight.
If it was i wouldn't had so much headache counting every inch of space i have to maneuver and still fail. Just accept that small duel maps are a big disadantage to assassins and hybrids. This is wrong!Originally Posted by Roy_McDunno Go to original post
Concerning the Bridge! Yeah there are, for example narrow ladders; yeah there 2 such maps one inside and one outside; there is also a map where you have small space to put your foot and you are surrounded by "dangers" (i mean cliffs, fire, stakes etc.)
There must be enough space to fight in every map, so that nobody has upperhand somewhere, that's what i call Balance! And not the notion that we have several maps, where you won't have disadvanatge, an if you are lucky you can get it.
That's what i mean. These maps are disadantageous for certain classes, which is totally wrong! All classes must have equal opportunities in each map.Originally Posted by m0u-1337 Go to original post