Profit is the strongest of the assassins close to him is peackeeper and last by far come berseker who doesn't have somethings special to give just people are not used to him after some time is very easy to learn how to counter a Bessemer and this is shame cuz is very joyful to play with.
Seems to me like samurai classes are the most favorite of all for the dev's. Knights are good balanced I believe and you forgiven a few mistakes against them.
Vikings oh man raider is balanced
Warlord I think is the only real good of them.
Valkerie she is damn to slow and very easy to counter her.
Berseker no words is a very nice class to play with if you don't care stats cuz in 1v1 is very predictable and for real how can an assassin be slower than a tank like lawbringer
Profit= OROCHI FCK U AUTO CORRECT...Originally Posted by irriducibili84 Go to original post
You're all wrong lelOriginally Posted by spawn10459 Go to original post
that's why they can't balance ****. Low player QQ into wrong things for high lvl player. High level player QQ into wrong things for low players. The game can't be balanced for everyone. And as we all know,, they'll throw the game throught the window to listen those ****ings casual that can't do any inputs correctly.
You got it exactly. Orochi i one of the Heroes you need actually good skill and extreme reflexes to suceed against, and not much skill to wreck anybody including mediocre players.(Above, is another story- I get that) And thats a gap that causes these problems. I tried to block light spam from Orochi in Custom for an hour and gave up. Its not working for me. Im not that bad, at least, like most mediocre players, I face LvL 3 Bots vs AI , I learned the movesets, can parry other heroes, CB Counter is now not hard anymore, and so on. Im just too slow and old for Light attack Spam. I block one or 2 out of 10 maybe. And as you can read - im not the only one. I just dont want to face them, but they are everywhere. They are cheesing the playerbase away. I know I wont play on this superhuman reflex battle top percentage of the playerbase. I dont have a problem with that. Facing someone from time to time who completely wrecks me - no problem. But I want fair fights on my Skill-Level AND - I want to have fun and good intense battles. I had a lot of them during the Betas, and still having fun meeting all sorts of Heroes except a few.Originally Posted by Funeraee Go to original post
A friedn I play with - who hasnt won a custom match against me yet - destroys me completely with an orochi he tried out yesterday. And thats a bad concept. (At least I can kill him when I take Nobushi and only spam Bleed Light. ^^)
Heroes should get better and reward your skill while you get better - they should get stronger - and face better players.
At the Moment, Duel and Brawl isnt for me, cause there is NO game without an Orochi or Nobushi. At least Dominion is fun, and all Modes vs. AI. (LvL 3 is hard but doable for me, thats why I dont get it). But I would prefer a Change cause I like the Game very much. High Level Skill Balance is important, but the large audience is also important. They have to see both sides.
No, if I'm dodged it means my opponent mashed dodge without a single thought given to timing as soon as they saw me swing and gets lucky on a counter hit at around a 20%-40% rate.Originally Posted by Kobiyan Go to original post
I had 20+ hours into the game just by playing the betas alone. I've seen enough Assassin's mash dodge for the win because it's so damn easy to do especially against medium-heavy characters.
Agreed, the damage output from Orochi is just too much. Fast and hits hard AF with a single f'ing combo is just unbelievable. Keep Orochi the way it is but nerf the damage it does jesus christ. There's a reason you see nothing but Orochi's running around!Originally Posted by roxby Go to original post
Hard hits with Orochi, are powerful indeed, and light combos as well, but the both require good timing. A player using Orochi (he's one of my characters) needs to be merciless with the enemy's openings. The only thing I'd change to Orochi (and for all in his class) would be the free dodge, when dodging against the attack. Leave the deflect, which has good reward VS risk, and is really hard to pull off during the fight. Still, an Orochi player will have a really hard time against Conquerors, Warlords and, most of all, Shukogis due to ignore first hit passive. Also, he gets pretty wrecked (more so than Berseker for example) when the opponent's hits land.
PS: the funny thing is that if you go around the forum, all characters are either broken or OP lol; there are players complaining Orochi needs a buff, so I hope the community managers and the devs can screen the complaints and come up with a good balance, in some ways independent of player feedback via the forum.
This exactly. I never played one myself, but to me they would seem underpowered rather than overpowered. I find the orochi OP complaint particularly puzzling.Originally Posted by Deathdrawn Go to original post