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  1. #11
    Originally Posted by Dez_troi_aR Go to original post
    P2P is standart for fightinggames. Just saying. I am out of here.
    Originally Posted by DasBigHippo Go to original post
    This. People need to stop acting like it's something new.
    I've never really understood this argument. Dominion has 8 players, all of which require the game to send and receive information at a far faster and more reliable pace than dedicated server genres like shooters (since they can rely on things like client side hitscan to keep fights fair).

    Just because two games have similar mechanics doesn't mean all other things are equal.

    That being said, I've had no real issues since release. Fought a couple of guys who themselves were lagging, which resulted in teleport dodges, but that's OK considering the number of players I've gone against.

    As for the OP, you knew it was going to be P2P, or you didn't look into the game at all. No pity from me I'm afraid.
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  2. #12
    Originally Posted by Dez_troi_aR Go to original post
    P2P is standart for fightinggames. Just saying. I am out of here.
    mind to tell some example? real and actual examples
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