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  1. #21
    Very cool! Thank you for sharing.
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  2. #22
    Originally Posted by TTVPappusGaming Go to original post
    You will lose tons of duels until your defense is good enough. However you will then be rewarded with the strongest punishes in the game. Also many raider players seem to fail core concepts and instead cry for buffs so if ubi actually listens to them it is double christmas time for us.
    That's not all about core concept or defensive play... sure it's a large part... till you fight players mastering it too... Your guide is great, I found some interesting move, was already using a large part of it too.
    But honestly, Raider is weak right know, mostly because he can't punish really effectively and force your opponent to think twice before rushing at you if he is able to counter too.

    Right now I have good results with the Raider, but I can see through days ppl get rid of those bait. In the other hand I have no real options to break their guard since they are less predictable.

    And I tested it again yesterday. Side throw when exhausted is heavy guaranteed but feint can be parried. Beware, bot (even lvl 3) are bad at parrying unblockable.
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  3. #23
    Originally Posted by Ancestrle Go to original post
    That's not all about core concept or defensive play... sure it's a large part... till you fight players mastering it too... Your guide is great, I found some interesting move, was already using a large part of it too.
    But honestly, Raider is weak right know, mostly because he can't punish really effectively and force your opponent to think twice before rushing at you if he is able to counter too.

    Right now I have good results with the Raider, but I can see through days ppl get rid of those bait. In the other hand I have no real options to break their guard since they are less predictable.

    And I tested it again yesterday. Side throw when exhausted is heavy guaranteed but feint can be parried. Beware, bot (even lvl 3) are bad at parrying unblockable.
    The better the player base becomes with the game, the worse will underpowered/one-trick-pony classes like the Raider become. Simple as that.
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  4. #24
    Originally Posted by Ancestrle Go to original post
    That's not all about core concept or defensive play... sure it's a large part... till you fight players mastering it too... Your guide is great, I found some interesting move, was already using a large part of it too.
    But honestly, Raider is weak right know, mostly because he can't punish really effectively and force your opponent to think twice before rushing at you if he is able to counter too.

    Right now I have good results with the Raider, but I can see through days ppl get rid of those bait. In the other hand I have no real options to break their guard since they are less predictable.

    And I tested it again yesterday. Side throw when exhausted is heavy guaranteed but feint can be parried. Beware, bot (even lvl 3) are bad at parrying unblockable.
    Even if your opponent is mastering the defense just as much as you are by definitioni the raider would come out on top, because his punishs are simply stronger. Don't misunderstand either. I am not saying he is good, I am not saying he is bad. All I show you is if you decide to pick raider this is the best way to maximize your chances at winning.
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  5. #25
    Originally Posted by TTVPappusGaming Go to original post
    Even if your opponent is mastering the defense just as much as you are by definitioni the raider would come out on top, because his punishs are simply stronger. Don't misunderstand either. I am not saying he is good, I am not saying he is bad. All I show you is if you decide to pick raider this is the best way to maximize your chances at winning.
    I do not agree, guaranteed punish for the Raider are really low, that's not the case for the other class, that's why I must admit for every single fight my opponent will fail at parrying, blocking, counterbreak or I will simply die to his counter. Furthermore, due to my slow attack speed, I'm more exposed to counter and punishment. I know this is the extreme case, but what I want to point is that the Raider really miss some kind of good move to really punish after countering.

    Then, there are very few Raiders dueling or brawling right now, ppl are not really used to fight against. So, some cheesy move are working right now. You must not expect it to be true later and I think that's there you're wrong.

    And no your character is not better at the same skill level because your damage are superior, that's totally wrong...
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  6. #26
    yeah, raider is garbage. But still have one of the highest dmg.

    Some of you doesn't understand that you don't play against failsafe players.
    Everyone makes mistakes from time to time ofc i see that raiders can't produce high guaranteed dmg. But the timeframe for those 50/50 chances aren't really that big that many players can counter this consistently. You can throw most ppl of by feinting several times and block nearly perfectly. There is currently so much room to improve. And all this theoretically ******** is garbage, because your basics ain't that high that you can say that you never miss a block or a parry.


    Most of you are living in a dream world where nobody makes an error, hence the defensive characters have a better position.

    I've seen all posts currently. Assassins too strong and should win all 1v1. Warlords are too strong at high level play, because he can punish everything. Warden is OP and can'T be beaten.

    If both players perfectly parry all attacks. You can just leave this game as it currently is, because you would have zero option to go into the offensive without getting punshied.
    Even if you get 1point of dmg. If you attack, you loose hp. If you don't attack, you loose no HP.

    But we aren't living in the this world.
    Assassins (Orochi & PK) are only high tier because players have problems getting used to their fast attackspeed, so that they are faster than your reaction timings.
    Warlords and Wardens are high tier, because they have one of the highest punish in the game.

    Ofc Raiders guaranteed punish is weak, but if you play mind games and bait the enemy into an heavy, you are pretty much way ahead.
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  7. #27
    Titzi-'s Avatar Junior Member
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    Feb 2017
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    Lovely combo Use an attack axe or it won't kill (when equip stats on).
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  8. #28
    I appreciated the effort of your guide. And thxs for your video, I just have known that in revenge mode, if you throw someone, he will knock down regardless of stamina.
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  9. #29
    Originally Posted by pongkrit03 Go to original post
    I appreciated the effort of your guide. And thxs for your video, I just have known that in revenge mode, if you throw someone, he will knock down regardless of stamina.
    I also failed a bit in the video to state clearly: As soon as your opponent attacks and you are in revenge you can guarantee grab him. As soon as you see attack marker he basically is dead if you are in revenge.
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  10. #30
    Originally Posted by TTVPappusGaming Go to original post
    Even if your opponent is mastering the defense just as much as you are by definitioni the raider would come out on top, because his punishs are simply stronger. Don't misunderstand either. I am not saying he is good, I am not saying he is bad. All I show you is if you decide to pick raider this is the best way to maximize your chances at winning.
    Completely False. The raider has some of the worst punish in the game having only a guaranteed light attack or guaranteed unblockable after a GB[Which is easily techable]. Nobushi probably has the hardest punish in the game.
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