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  1. #21
    Originally Posted by darksavior1977 Go to original post
    I think he meant that it can chain into an unblockable heavy combo from the light reposte, and it can, but no one who is any good will stand still for it. Even the AI is good about breaking targetting and rolling backwards from those chains, that are very slow, very telegraphed, and only smoke noobs
    I fought a peacekeeper who could just lock-on dash backwards after the parry-light attack. Absolutely ridiculous. It seems like the characters with special parry follow-ups, Lawbringer/Warlord, the followups are worthless. You get a guaranteed light or an unsafe heavy, while Warden/Orochi and whoever else get a safe guardbreak-heavy.
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  2. #22
    I would give the Lawbringer a chance and see if i can find something out with him, cause its only 3 days, but he is changing his guard so slow, i cant properly defend myself against light attack spamming assasins, its impossible
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  3. #23
    Originally Posted by Dizzy4213 Go to original post
    So after almost reaching Reputation 2 on my Lawbringer I thought I would go ahead and list every single problem that I've experienced with this hero. Calling him underpowered would be an understatement, he is outright broken. His whole design is flawed, to the extent in which he needs some serious buffs. Either that or a complete overhaul and redesign. That being said, here is the list of everything wrong with him:

    1. His attack speed is way too slow. Shugoki swings faster than him.
    2. He deals abysmal damage. This combined with his extremely slow attack speed, make him one of, if not the weakest hero in the game.
    3. Has extremely small range, which is funny when you consider what weapon he's using.
    4. Broken or bugged guard. Maybe it's just me, but it takes forever to change guard. I had absolutely no chance against a decent PK, Orochi or Berserker. Hell, even a Conqueror could easily beat him if they used their infinite attack chain. I simply could not change my guard in time to block any of their attacks. By the time I finished changing my guard they were already attacking from the other side.
    5. Sever lack of stamina. He has so little stamina that I get exhausted in an instant. I've had to use gear that focuses on stamina reduction just to be able to stand a chance against anyone.
    6. His moveset is poorly designed and needs a rework for the following reasons:
      1) He doesn't have a single light attack chain going for him. A lot of his chains involve heavy attacks which take forever to hit. You're lucky if you manage to finish a complete combo on someone.
      2) His Impaling Charge is just not worth using. It doesn't even stun or knock anyone over, and if you do get someone with it, it will cost you half your stamina. If your opponent happens to parry it, which really isn't hard to do, you'll lose all of your stamina. For the amount of stamina it costs, I'd expect it to be unblockable like the Raider's Charge.
      3)His Shove has practically no range at all. You have to be hugging your opponent to sidestep and then Shove them. This move is only really useable after a block. Even then it does guarantee anything.
      4) The Shove Mix Up combo requires you land a successful heavy attack first. Why? The Warden can still shoulder bash without having to land a successful hit. Same with Nobushi's kick. I don't see why Lawbringer should be any different.
      5)Aside from Light Riposte, none of his moves after a parry are guaranteed to hit. He completely fails at what he was designed to do in this regard. Which is to be a counter-attacker. Not to mention his Light Riposte is hardly anything special, when every other hero can do the same but better.


    Honestly, the only mode you can really use him is Dominion and even then you have to play like a coward to be able to get by. The only way I can play him right now is by increasing my throw distance as much as possible and them simply throw my opponents of the map. I stand no chance at beating my opponent in fight if they're even half-decent at the game. I know I'll probably get a lot of hate for playing like this but it's the only way to use him in his current state.

    If I've missed anything, feel free to post below and I'll add it to the list. Don't try and tell me that I'm just not playing him right, or that he's a 'hard' hero, or whatever other BS excuse you have to try and justify him being this bad.
    Add stun effect to all of his attacks = problem sovled.

    On a more serious note, compared to the rest, he's a pretty new character which hasn't gone through a lot of tests yet. Give it time, they'll buff him sooner or later. Considering PK got nerfed like immediately after a weekend of OB, they'll do the same for UP characters. If you can get by with him in his state now, expect to wreck when he gets better. Now, I just feel he needs faster attack/block speed and less stamina consumption, a lot of his problems can be solved just by tuning those stats a bit. He is a counterattacker, then other classes should be worried everytime they attack him.
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  4. #24
    Originally Posted by mkovie20 Go to original post
    Yes, top light. Then generally wait for them to attack again and parry or just use a light attack. Also push hard and start w/ a guardbreak. Never start w/ heavy attacks. Also knowing your combos is key. Feinting on your final unblockable doesn't do as much damage but most players will bite on the feint.

    That is if any of you people who are so quick to label a class sh*t even know what a feint is and what its purpose is.
    What if i will tell u what top light after shove are blockable, hell no it can be even parried by decent player, so LB only 2 options for follow ups are

    1st - top light ( can be blocked and parried)
    2nd - shove with gb ( will work only versus mentaly ******ed players)

    So in conclusion if ur opponent know what all what lb can do is top light and gb after shove LB are left only with 1 option is parry and light poke, but gl hf do parry like 10 or 15 times in a row.

    In total Lb just target dummy with . High hp pool
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  5. #25
    The majority of lawbringer's combos is like hitting with a wooden stick instead of a halberd. Only his parry/overhead swing and JJ&E do any real damage.
     1 people found this helpful
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  6. #26
    Don't forget if you use his unblockable uninterruptible shoves any follow up attack they can just back step out of range of. Literally no guaranteed hit with that ability. Long arm only guaranteed hit is a light even though you knock them off their feat, and the other two unblockables can be parried or interrupted with light attacks. The character with the beefiest armor in the Knight Class can have his biggest hits interrupted with a little swipe of a sword. Not to mention the only ones you can do without coming off a Parry or Combo is Long Arm or Shove, and the only thing you can get out of those is a light Attack.

    Lawbringer needs
    1. More Range
    2. More Damage
    3. More Stamina
    4. Uninterruptible Unblockables
    5. Be able to hit his heavies off of Parries, Guard Breaks, and Long Arm


    Add those in and he's a viable character.
     3 people found this helpful
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  7. #27
    Originally Posted by Migalouch Go to original post
    Lawbringer needs
    1. More Range
    2. More Damage
    3. More Stamina
    4. Uninterruptible Unblockables
    5. Be able to hit his heavies off of Parries, Guard Breaks, and Long Arm


    Add those in and he's a viable character.
    Pretty much this, plus faster attack speed. He's so slow my opponents can simply walk backwards out of my attacks and not get hit. I really wish he'd get buffed soon. I don't know how much more I can take. Once I get him to Rep 3 I'm done with him. I don't have the willpower to continue using him anymore. I'm so tired of Shove spamming and throwing people of the map. Once people get used to the new guard break that will be the final nail in the coffin for him. He'll be completely unusable then. I've seen a few posts from other players trying to defend the Lawbringer by saying such and such YouTuber did good with him. They all do the same thing. Shove into GB then into side heavy. Which will not work against any opponent with a brain.
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  8. #28
    Shh man you'll lure him into this thread and he'll accuse you of crying and only posting because you died to a LB.
     1 people found this helpful
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  9. #29

    Originally Posted by monkfishesq Go to original post
    shh man you'll lure him into this thread and he'll accuse you of crying and only posting because you died to a lb.
    lmao!!!
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  10. #30
    Originally Posted by Dizzy4213 Go to original post
    Really? I was wrong on this one then. I guess it's because he's so bad at fighting against everyone that I felt as if he didn't have much health.
    It's probably because his damage is so low. You can get in his little pokes for measly damage, and take one hit from someone and lose twice the health that they lost. So it feels like your health is much lower than it is. It's more an issue with how much work you have to do to keep up with other classes in terms of damage and trading. A Lawbringer can't afford to make many mistakes. Coincidentally, you have to play with a glass cannon mentality about your own health, since you have no guaranteed combos and your best attack is a light upper that deals almost no damage. Also, since players regen a little health when they're on their last pixel, that upper light can't kill unless you get it in very quickly. And since Lawbringer has little to no reliable offensive options, as long as your opponent plays defensively and backs off until they get that second hit of health back, you're not going to be able to kill them.
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