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  1. #11
    ThePollie's Avatar Senior Member
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    Wardens don't have much else going for them. A fast top-light and a fast but predictable zone-attack. That's really it. The shoulder-charge on its own is pretty lackluster. It's easily dodged and punished and only really wins fights against incompetent players or people just not paying attention.
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  2. #12
    Originally Posted by iHunny Go to original post
    The whole shoulder cancel into guardbreak, how to deal with that? If you dodge the tackle you get guardbreaked, if you stand and take the takle you get auto lights.
    depends on your class
    if your class has side-dash-attacks, you can use those, since they make you immune to the guardbreak, but you have to hit the attack the moment you dodge. can still **** you up if he slightly charges the charge, or you just get unlucky, since you might get staggered anyway.
    safe-ish for assassins, not so much for nobushi, since her side-dash is short.
    warden can hardcancel his charge and parry you though

    only reliable escape for any charge level and class seems to be double tap dodge for the roll. costs you a lot of stamina, and just resets the game to neutral but better than getting combo's
    tested with a shugoki while backed into a corner, so this really seems fairly solid.
    if you're out of stamina, you're also out of luck.
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  3. #13
    Warden weakest class in the game. He slow, low attack range and medium damage. BUT you cry about shoulder bash. SB can be dodged, if enemy bash you still can use anit guard break. So i don't get why you create this retarted topics. You really so unskilled and lose vs shoulder bash?

    Just 1 DODGE BACK - profit.
    Or i know, you better spam dodge light attack as orochi, right?

    And warden have parry problem. If warden parry enemy will be out of range.
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  4. #14
    ThePollie's Avatar Senior Member
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    I wouldn't say it's the weakest. It definitely does force you to get good at the core combat system, since you don't have much in the way of 'gimmicks' to rely on. The dodge is crap, so you have to learn to parry. Your Crushing Counter is even tighter than parries, so if you can handle that you can parry. Feinting into Zone attacks is excellent harassment and a nice tool to catch overly-defensive dodge-spammers.
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  5. #15

    Test defensive manuvers

    All you have to do to dodge shoulder bash is roll backwards. It solves all your problems. When you have difficulty with something just practice all the different defensive mauvers against it.
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  6. #16

    Shouder bash is nerf, not a reliable tool anymore

    I play alot of warden's match. Since noone come to the lab so I do it mysefl.

    The one hit shoulder bash is counter by after getting one hit just mass GB button, shouder will be break.

    After parry and get uncounter GB it seem like one hit shouder bash is work but only with one hit shouder combo not 2 hit. But the second shouder bash follow up will give the opponent super armor they can attack or roll back

    Anyone please check that can dash in and shouder bash lead to anything ?
    - Mostly I get people roll backward or they attack the shouder bash connect but just push them further nothing more
    - If i cancel the dash in shouder into GB, does it catch dodge ?
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  7. #17
    im a warden and i think this vortex is pure **** pls make it impossible to cancel into a grab
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  8. #18
    I think the cancel into guard break would be fine if the guard break was counterable.
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  9. #19
    Git gud guys

    It is a 50/50 mixup about your move, stand still or dodge the next attack. The Warden needs to choose what he is going for before you make your move. But if you dont know how to dodge proper, you gone get caught by the shoulder every time. If you cant counter a guardbreak, you are trapped again....
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  10. #20
    Originally Posted by Gnarxly Go to original post
    A raider just stoped me with his heavy attack that he loaded as I went into shoulder bash. A peacekeeper dashed away before I was able to touch him and than successfully countered me back, PCs are too quick so Im having problems to react in time. 2 examples that just happened last round.
    What you have described is totally valid. It means you are performing the shoulder bash at the wrong distance (in this case you are too far from your opponent).
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