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  1. #1

    Valkyrie desperately needs fixing.

    VALKYRIE IS UNDERPOWERED

    Ok so I've been waiting to play Valkyrie like crazy and what I found was a very very weak character.

    Main points

    - She has no damaging options unless your opponent is really bad and you can use your chains.
    -She has no garanteed damage except universal ones like Guardbreaks after a successful parried light and her shoulder pin which is really not a viable option once people start using feints.
    -She is terribly unsafe. Pouncing thrust is punishable on block,. Being negative like other dash in attacks would be fine or punishable on parry but all you need to do is block normally and you get a free punish. Her sweep is terribly unsafe too.
    -She should have a light to heavy chain so she can mix things up with heavy cancelling.
    -Her shield crush gives you NOTHING!!! the only thing you can do is sweep and its not garanteed and completely punishable afterwards.
    -Her Shield tackle cancel into guardbreaks simply doesn't work.

    What I would change.

    Buff her light attack damage a bit.
    Modify her sweep to make it viable ( make it at least garanteed against a wall or after a shield crush) and give her another option after shield crush to mix people up so they dont anticipate the sweep everytime or make it like the warden so you can cancel shield crush into guardbreak.
    Make her Pouncing thrust and Hunters strike negative but not punishable on block and buff the damage a bit.
    Make the Shield tackle cancel into guardbreak work cause right now the move doesn't exist.
    Give her a light to heavy chain so she can mix things up cause right now the second light gets parried 100% of the time and you get punished HARD.

    Something I just though up. Why not make her heavy cancellable into shield crush OR sweep? That would be kinda interesting.
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  2. #2
    i totaly agree
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  3. #3
    KastIe's Avatar Junior Member
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    Feb 2017
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    Completely agree she needs tuning. whether that is the form of more damage, quicker attack speed, more armor, being able to go straight into an attack after a sweep or something she needs to be revisited and tuned. kind of makes it disappointing she wasn't int beta so that they could test her better and make those adjustments before launch.
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  4. #4
    Not to mention if you do pull something off more times than not you can't even follow up with anything. Spear sweep heavy? They can block it while on the ground. Heavy into shield bash? Her recovery is too long to even throw out a light. Shield crush knockdown? She knocks them too far and her recovery is too slow to even hit them anyways. Valkyrie is by far the worst hero in the game which is sad because she's also the coolest imo.
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  5. #5
    her sweep needs to stop stamina regen until they recover, right now if you sweep they recover all their stamina before they get back up and there's no way to continue to lock it down like raider since you can't grab till theyre back in neutral. The sweep should also do some damage.

    Here's 2 combos right now

    grab+headbut+sweep+dodgeforward/light attack is 1 guaranteed light attack chained from a guardbreak, it takes half your stamina to do and anything after can be tech'd.

    grab+heavy attack= guaranteed heavy attack, does 3x the dmg of the other and hardly any stamina is required at all. This is by far the better follow-up but the execution is so much easier.

    If the sweep did decent damage that extra stam cost would be worth it but it does litterally 0 damage to both stam and health and that makes no sense.

    Even worse is how after the sweep the only consistent follow-up is a lunging light attack (dodge forward+light) everything else always misses, so that's the max damage you can get for landing a very hard to use move.

    You can also still dodge out of combos for some reason so after landing the first 2 hits someone can dodge through the leg sweep which looks terrible animation wise and allows them to attack you back immediately without any way for you to react since you're still in the attack. Unblockables should also be undodgeables. The only options should be to dodge AWAY or to parry it. As it is, it's too easy to counter.

    Also since the ram headbutt takes away stamina but the sweep is a followup to it, the move counters that stamina loss as I mentioned before since they recover stamina before they even get up.

    I like the character a lot, she's super fun to play but just not that good right now, like the other 2 new characters the potential is there but it's not put to use yet.
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  6. #6
    I completly agree with this, I started to play her today, and I just loved her, i thought she was fantastic...until I actually met real players. I thought at first that something was off, every other Hero have their strength, and I felt like Valk had the potential, but just came up short. First thing I noticed was her INCREDIBLY low damage, I mean light attacks sure, i get that they are not real damage dealers, but seeing how she only have one single heavy in all her combos, it's just not enough and its so slow and clumsy. I find myself almost solely doing light attacks because its the only way to actually get hits in, UNLESS I do the guard break > leg sweep > heavy > shoulder bash > leg sweep > heavy-spam, and it's so incredibly cheesy and on higher rank plays, not viable because it can be dodged or blocked and even if you get it in, you get like one or two heavy attacks in in all that time and didn't even bring them to half HP.

    She seriously needs a buff, because this is probably the one hero I actually feel closest to with my playstyle
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  7. #7
    I posted this in another post, so I'm going to just copy and paste it here for my two cents.

    What I've noticed from playing her is that spear sweep is all but useless, it's easily telegraphed and if you do land it you can even land a guaranteed heavy. You have to guess and hope they don't block AND it knocks them so far away you have to dash to them and still hope to even get a light off sometime. The other thing is because it is so telegraphed if you opponent dodges it you sit there like an idiot for 1-2 seconds and get hit by a free heavy, her recovery time for a hard to land combo is insanely long.So I don't even use spear sweep anymore because its so hard to utilize and almost impossible to follow up on.

    Her HP pool MAY be low, I can't confirm on that yet but it feels like she has the HP of a assassin but does less damage then them. Either increase her damage to match OR (keyword or, not both) increase her light attack damage. She is weak in both areas.

    My only other issue with her is that you have to literally poke you opponent to death, her light attacks feel like pokes and don't really do any damage what-so-ever compared to other "adaptable" classes. It's super frustrating when I have to poke someone to death and a berserker or lawbringer can kill me in 5-6 lights and it takes me around 10.

    I agree her attack range does feel shorter than it should but I don;t know if that's a issue. Id be interested to know the range comparison between valkyrie and Nobushi as they both use spears.

    I played her back in Alpha when she was broken and OP and the nerfs were warranted but she was definitely over nerfed and needs some sort of buff in some area of her kit. She just feels bad and super hard to utilize even for someone like me that has put 50+ hours in her in past alpha's and Beta's
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  8. #8
    Originally Posted by TG.Fog Go to original post
    Not to mention if you do pull something off more times than not you can't even follow up with anything. Spear sweep heavy? They can block it while on the ground. Heavy into shield bash? Her recovery is too long to even throw out a light. Shield crush knockdown? She knocks them too far and her recovery is too slow to even hit them anyways. Valkyrie is by far the worst hero in the game which is sad because she's also the coolest imo.
    Yeah, I have no idea the person who balanced this character was thinking. There is no real combo in this character. Nothing really can be followed up. Shield charge does nothing. It doesn't dmg stamina, stun yet can't even follow up for combo. Leg sweep super long recovery time with no solid follow up except jump light attack.

    If their principle of introducing a new character to be a bit underpower than OP then I could agree. But I doubt that's the case. A lot of problems should be noticed easily with some tests.
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  9. #9
    Originally Posted by Freelancer1495 Go to original post
    My only other issue with her is that you have to literally poke you opponent to death, her light attacks feel like pokes and don't really do any damage what-so-ever compared to other "adaptable" classes. It's super frustrating when I have to poke someone to death and a berserker or lawbringer can kill me in 5-6 lights and it takes me around 10.
    This. This is my main problem with her. How does it make sense that kensei, with excellent light combo and mixup potential, does 20 damage with his lights, while valkyrie (who relies on her lights almost exclusively) does less (15?). She has very little combo potential outside of her lights and as such they should sting a bit more - maybe not much more, but I think I small re-tune here could make a lot of difference.

    Also, to the people saying her shield bash puts the enemy too far away, I believe you are supposed to follow up that move with your dodge forward into light attack. This attack brings you into range for some guaranteed damage and the potential to try to combo, go for guard break, etc.

    One change that would make a big difference would be to allow her to combo off of her dodge attacks. Currently you can only get one stab in, unlike berzerker, orochi, peacekeeper, even raider, who can all combo quite effectively off of their dodge attacks.This alone could solve a lot of her problems.
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  10. #10
    She definitely feels weak. Even when I'm winning against someone, I feel like I have to put so much effort in while taking so many risks for very mediocre damage. Equally skilled play as a Peacekeeper, Orochi, or Berserker would see the opponent dead in less than half the time.
    Her shoulder pin needs a tweak pretty badly... It's damn risky to use, since the P2P servers often decide you're getting hit no matter what. Ideally, the base immediate damage should be increased significantly and the subsequent bleed reduced. Chaining this move takes a lot of practice and risk, while giving no reward (since bleed damage doesn't stack, which is a good thing).

    Her sweep combo is incredibley predicatable and only worthwhile if you have your opponent against a wall. I can make peace with this, since in the right circumstance it's very powerful. However, her punishes and follow-ups are largely very weak, since her heavy and light attacks may actually be the least damaging in the game.

    Also, there's what seems to be a bug that occurs with the dodge attack; occasionally the input for a light attack is VERY delayed, causing you to dodge, stand there, and eventually attack far, far too late.
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