Counter Attackers
Counter attackers need more vulnerability. It makes no sense to be anything other than the Orochi, the Valkyrie/Berserker, or the Peacekeeper. There agility makes them impossible to hit.
suggestions:
-Critical status penalty-> I actually think this should be applied to all characters. The guerrilla style of counter attackers (hit, run, hit, run) makes the game less engaging. If there were a penalty, say lower mobility for players in critical status, it may balance out the mobility problem.
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