I'm agree with that, the problem isn't the GB and it never been. The real problem is how dev designed some levels in 1v1 and 2v2. It seems like there is a tight bridge on every maps (or pretty so) which is a very bad idea, not only because it becomes a race of the first who make the other fall (everyone is aware that you can knock someone off without GBing him/her right?) but it also create some insane match up advantage/disadvantage.Originally Posted by IceD34ler Go to original post
For example, assassins are walking dead on a bridge and Warden or Nobushi are king/queen...
Not a bad idea at all, like extra loot or xp/steel if you didn't use the environment. I still prefer a rework of the maps though, as I don't think "punishing" someone for exploiting a game mechanic is the right way to go. Again, it's a good idea and definitely the one that requires the less work for Ubi but it wouldn't fix the problem entirely I think.Originally Posted by Yatagarasu-san Go to original post
Besides, it wouldn't fix the problem with the match up. For example the Nobushi isn't good on a bridge because she's good at throwing peoples off the ledge (she's actually terrible for that task) but because a good 8O% of her attack hit in front of her and her tactic is based on keeping her opponent away (a nightmare for an assassins who needs room to move around their opponents).