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  1. #21
    Originally Posted by IceD34ler Go to original post
    To be honest, in most of my 1vs1 games the opposite player often runs to a safe place (and I do too) intentionally even if he is a heavy with insane throw distance. Just to have a fair fight since we both hate those traps. I don't know what the devs thought when they placed so many lethal traps in the level, it's just totally stupid. In 2on2 even more so, I mean, once 2 players gang up on you and spam GB just to throw you off is just silly...
    I'm agree with that, the problem isn't the GB and it never been. The real problem is how dev designed some levels in 1v1 and 2v2. It seems like there is a tight bridge on every maps (or pretty so) which is a very bad idea, not only because it becomes a race of the first who make the other fall (everyone is aware that you can knock someone off without GBing him/her right?) but it also create some insane match up advantage/disadvantage.

    For example, assassins are walking dead on a bridge and Warden or Nobushi are king/queen...
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  2. #22
    Or ... Add some sort of order/reward for completing duel on risky map without envirnomental kill :P Orders sounds better imho
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  3. #23
    Originally Posted by Yatagarasu-san Go to original post
    Or ... Add some sort of order/reward for completing duel on risky map without envirnomental kill :P Orders sounds better imho
    Not a bad idea at all, like extra loot or xp/steel if you didn't use the environment. I still prefer a rework of the maps though, as I don't think "punishing" someone for exploiting a game mechanic is the right way to go. Again, it's a good idea and definitely the one that requires the less work for Ubi but it wouldn't fix the problem entirely I think.

    Besides, it wouldn't fix the problem with the match up. For example the Nobushi isn't good on a bridge because she's good at throwing peoples off the ledge (she's actually terrible for that task) but because a good 8O% of her attack hit in front of her and her tactic is based on keeping her opponent away (a nightmare for an assassins who needs room to move around their opponents).
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  4. #24
    Mash light attacks, beats GB. When your opponent gets tired of blocking with their face and starts blocking, GB them off instead.
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