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  1. #11

    Solution

    Don't stand with your back to a ledge and git gud
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  2. #12
    Ravenskov's Avatar Member
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    Simple solution

    -Press the Square/X button in time...
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  3. #13
    Originally Posted by Egotistic_Ez Go to original post
    I think it's more bad map design than bad mechanics. Point C on that giant statue map is insane, you are literally forced to stand in range of either one of 9 ledges or a wall of spikes.

    Normally if you get out positioned and then GBed it's your fault, but on some maps missing a single gb is instant death.
    Yeah, some maps are just ridiculous. Like 1v1 map with the wooden bridge. Come on I know it's cool that we can push people off the ledge but doesn't have to shove right into our faces like that. Though I'm agree only on map design. The game play wise it's fine and so easy to counter.
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  4. #14
    Originally Posted by Rhodri331 Go to original post
    Combat in any day and age revolves around taking account for environmental hazards. I'll agree that the Guard Break and counter Guard Break mechanic is sluggish and kind of broken right now however the ability to throw people over a ledge, or into fire, or into sharp walls is all and all an amazing feature of the game.
    GB still doesn't make any sense. If someone pushes you, you won't just go 'Oh well, better keep stumbling towards my doom. Abandon all hope.'. I agree it's nice to be able to use the environment, but being instantly murdered by leaning up a single spike after a fat guy runs past you or my head weighing enough to drag my entire body over the edge is just boring and too easy to abuse. Earlier today i went 20-0 in a match by simply abusing this.
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  5. #15
    Well to be honest if he isnt equipped with full throw distance items its not that far he can throw you.

    Also staying near ledges makes enemy players so unbelievable nervous its hilerious the cant concentrate anymore and cant block anymore.

    Try it its super fun.
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  6. #16
    Originally Posted by piepgras Go to original post
    GB still doesn't make any sense. If someone pushes you, you won't just go 'Oh well, better keep stumbling towards my doom. Abandon all hope.'. I agree it's nice to be able to use the environment, but being instantly murdered by leaning up a single spike after a fat guy runs past you or my head weighing enough to drag my entire body over the edge is just boring and too easy to abuse. Earlier today i went 20-0 in a match by simply abusing this.
    See it's a difference in philosophy. Where you see "boring" and "abusive", I see "intelligent" and "creative".
    Also if you get pushed, depending on your center of gravity, you might actually stumble towards your doom. But that's neither here nor there.
    Without this mechanic and the ability to do such things taken into map design, you'd quite easily find assassin and hybrid characters at the mercy of heavies with large HP pools as well as Vanguards.

    Originally Posted by Fin_anzo Go to original post
    Well to be honest if he isnt equipped with full throw distance items its not that far he can throw you.
    Also staying near ledges makes enemy players so unbelievable nervous its hilerious the cant concentrate anymore and cant block anymore.
    Try it its super fun.
    This is true. Nothing makes an opponent more nervous and lacking in confidence than fighting near a ledge. After one or two deaths by spikes or ledges, my opponents know to not engage me anywhere near such hazards. That's when I start throwing them into fire!
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  7. #17

    A major flaw in a great game

    This is so annoying Ill seriously stay away from any expansions untill they fix it. Why all the awesome and deep melee when every map is an 80% instant death area with generous "push and fall" zones ? It's cool to do such things but only when they are rare and in between the meat and bone of the game which is melee!
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  8. #18
    Guys, when someone try to gb you in front of a cliff, and if you counter, HE will fall.
    Just learn how to counter and the grabber will be punished by himself
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  9. #19
    Munktor's Avatar Senior Member
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    Got ledge problems, I feel bad for you son, I got 99 problems but a CGB aint one.
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  10. #20
    To be honest, in most of my 1vs1 games the opposite player often runs to a safe place (and I do too) intentionally even if he is a heavy with insane throw distance. Just to have a fair fight since we both hate those traps. I don't know what the devs thought when they placed so many lethal traps in the level, it's just totally stupid. In 2on2 even more so, I mean, once 2 players gang up on you and spam GB just to throw you off is just silly...
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