Yeah it pretty much seems to be a Sumo Wrestling game rather than sword fighting at the moment. Throwing people off edges is too accessible as a tactic and makes for a boring easy cheesy cheap kill. I even get bored when I chuck people off the edge when I have to.
-inb4 it's easy to stay away from edges just get gooder kid
>actually not when you're doing a 2v2 or a 1v1 where the place is literally limited to a bridge, and it's whoever can press x and x again in a direction the fastest. Also people who can't fight for a toffee in the game wait at ledges specifically to throw you off, and if you don't go to them they'll just sit on the ledge waiting. Boring.
I agree. Why do we even have weapons at this point? Don't think ubi thought this all the way thru. That or the people testing the game at ubi didn't abuse this mechanic. Wasn't like this in every match in the alpha and beta. Official release it is 9 out of 10 matches end this way. Sooooo fun. Go figure the masses are abusing an easy win move but it's really cause we just suck right?! Funny when these players are forced to fight it doesn't go so well sometimes....We will see if anything happens.
Mechanics revolving counters to guard breaks would need some sort of adjustment, as does the threshhold for when the game decides you should fall.
Playing shugoki and using their gb->heavy golf swing move has kinda showed the rediculously low threshhold for sending someone off a ledge. It appears if someone is knocked down and a single part of their body is off the edge, their ****ed.
Ledges-throws could be fixed easily with the addition of some sort of 'hold on for dear life' mechanic along with making it less easy to get in a guard break.. that and fixing the whole 'if a single hair on your head is off the ledge there goes the rest of you.
In the games current state, its far, far too easy to get guard break followups. It doesn't matter, given eventually one will make it through, I've seen gb even somehow go through light/heavy/unblockable attacks on occasion, so attacking into them doesn't even work 100% of the time.
Combat in any day and age revolves around taking account for environmental hazards. I'll agree that the Guard Break and counter Guard Break mechanic is sluggish and kind of broken right now however the ability to throw people over a ledge, or into fire, or into sharp walls is all and all an amazing feature of the game.
Instead of trying to fight a Shugoki head on as a Peacekeeper, I'd do myself better by using the environment to my advantage to eliminate him quickly rather than play risky and whittle him down inch by inch whereas he can knock me out in just a couple of strikes.
I think it's more bad map design than bad mechanics. Point C on that giant statue map is insane, you are literally forced to stand in range of either one of 9 ledges or a wall of spikes.
Normally if you get out positioned and then GBed it's your fault, but on some maps missing a single gb is instant death.
I don't the game works well at all if the classes who need environmental kills can't do what they need.
That said I think what may need to be done is a general buff to GB, but then a nerf to actually throwing. Making the GB much faster and harder to tech, but allowing a tech window/guess for teching the throw itself might help a lot with balancing two of the bigger issues with the game right now. Games like SC which have ringouts usually have some way to help deal with it (in sc you guess 50/50 on throw breaks, but you'll almost always break the ring out throw near the edge to be safe), so adding that level of depth could solve a lot of problems.