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  1. #31
    DrExtrem's Avatar Senior Member
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    Dec 2015
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    First: Nobushi main
    Second: I read the description's
    Third: An overhead for almost 50 dmg without dmg-equipment within a gb is borderline op.
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  2. #32
    Dear Fate of the Valkyr,


    As a Lawbringer main, I know your BSing everyone here. The charge attack takes away a huge portion of our stamina, Same with Zone attacks.

    The problem isn't the characters its the insti-kill stage hazards. I don't mind stage hazards like fire piles that just damage my opponent, But these ledges...overkill, litterally.

    But at the same time, the Orochi's guardbreak is lightning fast and does need to slow down. The only way to counter it at this point is to predict it before it even hits. And with a master Orochi player, that just doesn't happen. In return though I do think he should recieve a buff, perhapse an Unblockable of some sort...Oh wait you have that counter attack right? Nevermind that then, master that one and you'll never get hit again.


    It is funny, I almost never see an Orochi that uses the counter attack even though its insanely powerful, essentially flipping an opponents barrage on its head. Resetting the flow of combat in their favor and pretty much terrifying your oponents into a panic enduced button mashing mess trying to scramble away.

    In response to all those who will say "its too hard to pull off the Unblockable" I reply with a hilarious dose of irony.

    "GIT GUD"
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  3. #33
    Originally Posted by RLTygurr Go to original post
    Lawbringers just need either A) A faster block stance change to give them better defensive options or B) More damage to punish the enemies when you manage to parry them. Right now he just isn't scary to fight because even his hardest hitting attack does roughly the same damage as a warden overhead heavy, which is much easier to hit with.
    It´s no use to buff damage from parrys. It´s too slow to pull a heavy on anyone. I can parry with over 90% of a chance the lawbringer top heavy from his parry. It´s a joke of an attack
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  4. #34
    ===---=== CHALLENGE ===---===

    You point out ONE Orochi that wins a single major public tournament with more than 100 people and your point becomes valid.

    Orochi. Is. Useless.

    Every good player knows this, there are virtually no Orochi at top level game play. Orochi is designed to own noobs and ONLY noobs.

    It cannot open up a good opponent, period. Orochi can only beat players with "speed" and that means players who don't have 90% + parry / block / deflect / dodge. At top level game play, Orochi simply waits for your opponent to 50/50 and then attempt to punish. More often than not, Orochi dies first due to lower damage punish options + less HP.
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