Dear Fate of the Valkyr,
As a Lawbringer main, I know your BSing everyone here. The charge attack takes away a huge portion of our stamina, Same with Zone attacks.
The problem isn't the characters its the insti-kill stage hazards. I don't mind stage hazards like fire piles that just damage my opponent, But these ledges...overkill, litterally.
But at the same time, the Orochi's guardbreak is lightning fast and does need to slow down. The only way to counter it at this point is to predict it before it even hits. And with a master Orochi player, that just doesn't happen. In return though I do think he should recieve a buff, perhapse an Unblockable of some sort...Oh wait you have that counter attack right? Nevermind that then, master that one and you'll never get hit again.
It is funny, I almost never see an Orochi that uses the counter attack even though its insanely powerful, essentially flipping an opponents barrage on its head. Resetting the flow of combat in their favor and pretty much terrifying your oponents into a panic enduced button mashing mess trying to scramble away.
In response to all those who will say "its too hard to pull off the Unblockable" I reply with a hilarious dose of irony.
"GIT GUD"
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