🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Please make FInal Measure that it can defuse seeker mines!

    Title says it all, it would be a nice buffto the set.
    It wouldnt make it OP but it could be more viable in both PVE and PVP situations.
    Share this post

  2. #2
    N7-BADA's Avatar Member
    Join Date
    Sep 2015
    Location
    Tikkun
    Posts
    348
    Originally Posted by DeadEcho_1C3 Go to original post
    TItle says it all, it would be a nice buffto the set.
    It wouldnt make it OP but it could be more viable in both PVE and PVP situations.
    I tought it already did? (dont mind me never used it)
    Share this post

  3. #3
    Originally Posted by DeadEcho_1C3 Go to original post
    TItle says it all, it would be a nice buffto the set.
    It wouldnt make it OP but it could be more viable in both PVE and PVP situations.
    Why bother? Seeker minds are useless in 1.6 so no one will be using them. At the same time since this would additionally nerf seeker mines it will most likely be adopted.
    Share this post

  4. #4
    Ohhh if only they did. Dont worry buddy. They will be nerfed and the sticky bomb will reign supreme once again. And I believe final measure consumes the BFB
    Share this post

  5. #5
    LepantoESP's Avatar Senior Member
    Join Date
    Apr 2016
    Posts
    2,894
    Originally Posted by Hamburglar42119 Go to original post
    Ohhh if only they did. Dont worry buddy. They will be nerfed and the sticky bomb will reign supreme once again. And I believe final measure consumes the BFB
    At least that I'm aware off BFB is unaffected by FM. However, the visual warning and delay in BFB is a big downer and something that will be hard to overcome. IF, however, BFB can down players I'm all over it.
    Share this post

  6. #6
    Originally Posted by Legendary-Fail Go to original post
    Why bother? Seeker minds are useless in 1.6 so no one will be using them. At the same time since this would additionally nerf seeker mines it will most likely be adopted.
    Yea, but the bleed will have more damage if I read it correctly.
    Share this post

  7. #7
    MerlinMMXX's Avatar Senior Member
    Join Date
    Jun 2016
    Location
    Nottingham, UK
    Posts
    1,536
    Bleed is irrelevant. A bleeding player just pops a medkit or first aid. A bleeding NPC just continues on like a terminator.... nothing to see here, im ticking away, but still have full movement speed.
     1 people found this helpful
    Share this post

  8. #8
    's Avatar Senior Member
    Join Date
    Dec 2015
    Location
    Florida.
    Posts
    3,741
    First, gotta change it so it doesn't defuse your squad mate's grenades.
     1 people found this helpful
    Share this post

  9. #9
    Originally Posted by DeadEcho_1C3 Go to original post
    Title says it all, it would be a nice buffto the set.
    It wouldnt make it OP but it could be more viable in both PVE and PVP situations.
    No
    Share this post

  10. #10
    Cons72's Avatar Senior Member
    Join Date
    Feb 2005
    Posts
    4,098
    Now that would have been interesting. I would have liked to see how that impacted builds, rather than just nerfing skills into the ground.

    Probably people would have still complained because they still would have run their Min/Max DPS and been mad about how fast they die.
    Share this post