🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Punish rage quitters...

    Nothing more infuriating, than someone rage quitting (quitting game) .. I keep getting disconnected and losing out on rewards and experience, because somebody has quit from the console menu.

    If someone quits during a game, they need a cool down period of say 30mins before using that mode again!
    Share this post

  2. #2
    Fix the game and then sure, I'd support this.
     3 people found this helpful
    Share this post

  3. #3
    Good. I quit plenty of times due to the BS I deal with on this game. So different than beta so I'm not gonna take a loss because they changed so much **** from the beta. Also I'm not gonna play a losing match I get into on the team based modes. Suck it up
     1 people found this helpful
    Share this post

  4. #4
    You my friend, are what is known as a scrub.
     2 people found this helpful
    Share this post

  5. #5
    Nope. I've played the betas and have done well. **** off.
    Share this post

  6. #6
    I'm not going to play skirmish when im trying to play elimination.
     2 people found this helpful
    Share this post

  7. #7
    Please also look into having it still count credit towards the duel contract as well. Not getting credit towards wins in player v player when the other quits out at loss before match rewards.
    Share this post

  8. #8
    Originally Posted by Black_Star300 Go to original post
    Good. I quit plenty of times due to the BS I deal with on this game. So different than beta so I'm not gonna take a loss because they changed so much **** from the beta. Also I'm not gonna play a losing match I get into on the team based modes. Suck it up
    This... Is pathetic
     3 people found this helpful
    Share this post

  9. #9
    30m for quitting once is kind of harsh. What if someones using exploits or hacks in the game and noone wants to deal with it? It should take multiple attempts anyway, given disconnects get counted as a quit. Punishment is neccessary but not to such a crazy degree where someone who wants to avoid people exploiting or hacking should endure 30 minute pentalties.

    Scaling penalties would be more appropriate starting at a warning for the first like, 4 or 5 leaves, then 5 minutes, 10, 20, 40, etc for each leave after that.

    Also, I only quit because **** skirmish I'm trying to do my elimination duties, seriously who thought it was a good idea to pair those two modes together? Let us leave at the matchmaking screen ffs
    Share this post

  10. #10
    You have no idea if someone is just getting dc'ed because p2p sucks so bad. There's no point in punishing people in a game like this, especially since it's entirely possible that people are just dropping due to the unreliable nature of p2p.
     1 people found this helpful
    Share this post

Page 1 of 4 123 ... Last ►►