🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Offer more "freedom of choice" elements. Example: "Breaching"

    First off, I preordered GRW and can't wait to help liberate the Bolivian people from the cartel and restore peace to the beautiful country. Aside from the main theme and narrative, I am just as eager for the gameplay elements. The recon-ing, planning, stealth-ing, infiltrating, gun battling, etc. -I just can't wait! Ubisoft has touted the game for having the "freedom of choice" as a major game mechanic and I can't wait to use the various tools we have at our disposal in effort to scratch that tactical itch I have. I am confident Ubisoft will deliver; however, I want them to do more -I want them to blow me away! Give us more tactical game play elements. Expand the already limited door-opening mechanic the game offers. Expand the breaching options command, for example. Give the player the freedom to chose how to breach a building/room. I recall the Rainbow Six: Vegas series had some great options. If GRW can add something similar like:

    1) Silently. Opens door silently (either by picking lock or shooting at lock with silenced weapon -as already present in player animations).
    2) Loud. Opens door with force (either by kicking door down -as already present in player animations-, or firing shotgun rounds to hinges/lock)
    3) Explosive. Places explosives on door and... well, you know what comes next.

    Breaching variety would greatly enhance player immersion and contribute directly to the "freedom of choice" mantra. It certainly would be a welcomed addition.

    What say you community?

    Cheers!
     2 people found this helpful
    Share this post

  2. #2
    even if I agree with you almost all doors are open in this game. I think in the entire beta I had to open maybe 3 of them...
    Share this post

  3. #3
    The only ones that aren't open by default have a lock on them that you can bash off or shoot.
    And the closed ones that are story related that you need to blow up to get in. So they kinda have the breach just not as in depth.
    Share this post

  4. #4
    S.4.R.1.N's Avatar Senior Member
    Join Date
    Sep 2015
    Location
    Melbourne, Australia
    Posts
    585
    I really wish they'd have something like this fleshed out as well. Felt so stupid dropping a nade at a door to breach it because using C4 would probably ruin the whole team.

    Proper breach actions would go a long way to making the game feel more tactical.
    Share this post

  5. #5
    SoonerOX's Avatar Member
    Join Date
    Feb 2017
    Location
    Commonwealth of Pennsylvania
    Posts
    187
    I didn't get a chance to play the beta, but have watched plenty of gameplay videos. This game is the perfect opportunity for breaching mechanics. I would love to see breaching charges, detcord, a ram or anything else that is actually used out in the field. Breaching and tossing a flashbang would feel awesome, and this game is the perfect platform to implement these techniques.
    Share this post