That means, that the window might still be right based on the sound but not the visual indicator or animation.Originally Posted by GewaltSam Go to original post
The problem is, that we don't have the time and skill to train standard and Latin dancing for the next four years to manage it.(not being totally serious here)
When did they change it? Today? I played this night, after a LOT of trying and training, I for the first time figured out how to build guardbreak counters into my game without focusing too much. I am 35, I thought I'm getting too old for this ****, and that's my skill ceiling... (Reflexes get a lot worse with age, starting from 21). If an "Oldtimer" (in gaming, though :P) like me can learn that, I'm sure others like you will in time, too. Try it in training like a MoFo, find a friend to do infinite duels with (I really mean one infinite duel - custom game, rules: time set to zero, options: damage set to none). Let him beat the **** out of you, only light attacks, heavy attacks and guardbreaks (Bot 2 can do that, too), and try to defend like you mean it. Do this for 10 minutes, or more, repeat. If you don't get better through this, I don't know what to say at allOriginally Posted by SW.Biocoast Go to original post
I lol'dOriginally Posted by DrExtrem Go to original post
Rhythm can be learned though. I often knock rhythms with my fingers, sometimes to songs, sometimes out of my head. All that has to do with music, like, playing an instrument, is probably easiest, but I am sure you can learn simple rhythm by just playing a game and working on it. Or find your own way to get it rightIt's not rocket science though
This GB tech issue is everywhere, they should really have released some notes with the launch to warn people about this, then half of these threads would not be here.
To clarify anyone who is still in the dark about what has changed with GB; on open beta when your opponent input the GB ability you would see a red broken shield icon appear on the middle of his char, this was your warning that he was about to perform a guard break, as long as you pressed your own GB before it connected you teched the GB and countered it. This resulted in people basically button mashing the GB on queue to make sure it went off. Clearly this is bad since its an tech ability that should require precise timing.
Fast forward to release, what has changed is that technically you have exactly the same amount of time to perform your CGB but you must wait until the red broken shield flashes on your char which is actually the same time your opponents animation connects with your char. Thus you must now time it properly, push it too soon and you will fail, too late the same. You still have plently of warning that the GB is going to go off you just cannot now mash the button to tech it, as it should be.
For some(me included) this has had zero effect since i dont button mash (countering with king/paul in tekken is the same, you must do it as they strike you or virtually just before) for those that were button mashing i'm afraid you need to set a date with practice mode and get the timing down properly now, my advice is look at the char animation not the shield and you will have much better success.
I played a lot of nobushi in the betas, reputation 1 CB and reputation 2 OP. And the character feels totally different now, is a lot slower and feel strange, I can't played the way I used to anymore, is so frustrating. The almost perfect balance between classes from the betas doesn't exist anymore. Can someone from ubi/for honor please explain what is going on?
Same feeling hereOriginally Posted by CuD_ Go to original post
i took part in the closed alpha and beta plus the open beta, and something does feel wrong now, the game feels sluggish and slow, it not as fun as it was, i find even blocking to be slow now, like my guard doesn't change as fast now. i would put it down to a network thing with now more players, but its the same against a AI bot. whole thing feels less responsive than it did.