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  1. #31
    Originally Posted by Knight_Raime Go to original post
    None of the top players I watch have really noted anything being different except one of them possibly thinking the guard break tech window might be slightly different.
    And there aren't any wide sweeping changes in the patch notes they've showed us either. Also considering the forums are a very small portion of the active community as a whole i'm going to lean on the fact that this isn't an actual problem. and people are simply blaming their losses/short comings on the game.

    Might sound rude or short sighted of me. But i've yet to see anyone put forth any significant hard evidence to prove any of these claims true. So there is no logic in me giving these claims more validity over what i've currently seen/heard from people who actually know the game a great deal.
    Yeah we're just a hive mind that all blame the same thing on our loses. It's obvious that quite a bit has changed, if you played as much as some of us you'd be able to tell yourself.
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  2. #32
    Originally Posted by Knight_Raime Go to original post
    None of the top players I watch have really noted anything being different except one of them possibly thinking the guard break tech window might be slightly different.
    And there aren't any wide sweeping changes in the patch notes they've showed us either. Also considering the forums are a very small portion of the active community as a whole i'm going to lean on the fact that this isn't an actual problem. and people are simply blaming their losses/short comings on the game.

    Might sound rude or short sighted of me. But i've yet to see anyone put forth any significant hard evidence to prove any of these claims true. So there is no logic in me giving these claims more validity over what i've currently seen/heard from people who actually know the game a great deal.
    I can't prove anything because I have no patch notes, but I can tell you (and others too) is that I've played the Closed and Open beta and my gameplay and my win rates with my main has severely decreased to nothing almost. Now I know I'm not the best player out there, but in 2 days since OB closed I've gotten this bad? I can't give you footage and raw data and crunch numbers for ya, but take my word for it that I'm not just complaining cuz I'm losing. I'm complaining because a game that I could honestly say I lost some and won some has now just become I can't play anybody without getting rolled and therefore just leave the match than to put up with the crappiness.
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  3. #33
    Originally Posted by rcwd Go to original post
    Yeah we're just a hive mind that all blame the same thing on our loses. It's obvious that quite a bit has changed, if you played as much as some of us you'd be able to tell yourself.
    Hive mind would indicate you all agree. The only thing you all do is complain about something. but never the same way or why.
    I won't have access to the game till the weekend. If the changes were as obvious as you claim it to be then there should be footage out their to prove it.
    Or at the very least the streams/content i've seen should indicate it. But that's not happening.
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  4. #34
    Originally Posted by Black_Star300 Go to original post
    I can't prove anything because I have no patch notes, but I can tell you (and others too) is that I've played the Closed and Open beta and my gameplay and my win rates with my main has severely decreased to nothing almost. Now I know I'm not the best player out there, but in 2 days since OB closed I've gotten this bad? I can't give you footage and raw data and crunch numbers for ya, but take my word for it that I'm not just complaining cuz I'm losing. I'm complaining because a game that I could honestly say I lost some and won some has now just become I can't play anybody without getting rolled and therefore just leave the match than to put up with the crappiness.
    My mind is open to the possibility that these changes has occured. and the reason it's not showing up in the content i'm seeing is because these are good players and they've already adapted. I still feel like they wouldve mentioned something. but still.
    Regardless I am leaning on you guys being wrong. But my mind won't be "set" until i've gotten my hands on it this weekend. unless someone can prove these claims with footage or images ofc.
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  5. #35
    Originally Posted by Knight_Raime Go to original post
    None of the top players I watch have really noted anything being different except one of them possibly thinking the guard break tech window might be slightly different.
    And there aren't any wide sweeping changes in the patch notes they've showed us either. Also considering the forums are a very small portion of the active community as a whole i'm going to lean on the fact that this isn't an actual problem. and people are simply blaming their losses/short comings on the game.

    Might sound rude or short sighted of me. But i've yet to see anyone put forth any significant hard evidence to prove any of these claims true. So there is no logic in me giving these claims more validity over what i've currently seen/heard from people who actually know the game a great deal.
    Well, i agree with you. But at least there is the problem for me, that i "feel it". I played a lot on open and closed beta phases. Everything works well. I know i am not the best player, but within the release it feels "different" in many ways. I cannot play the character as before. If i could follow you, it would be ok, then i know the reason But no. I can't, simply because IT FEELS DIFFERENT.
    After realizing, that something changed i swtiched to practice and searched for the problems on my side. But there aren't one. Practice did work fine. 1on1 works absolutely fine. But 4on4? No way...

    I have the feeling, they changed something in the netcode without telling, to avoid network problems. At least this only hits those 4on4 rounds, where my blocks are always too late, where the dodge comes too late, where the guardbreak interrupt is impossible and every assassin feels like op.
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  6. #36
    Originally Posted by Knight_Raime Go to original post
    My mind is open to the possibility that these changes has occured. and the reason it's not showing up in the content i'm seeing is because these are good players and they've already adapted. I still feel like they wouldve mentioned something. but still.
    Regardless I am leaning on you guys being wrong. But my mind won't be "set" until i've gotten my hands on it this weekend. unless someone can prove these claims with footage or images ofc.
    Obviously you havent read all comments then, i mentioned earlier for example that the counter to guardbreak has been altered in general.

    The way it worked was that one would guardbreak, and other could counter it by pressing it as soon as it happened. Now you have to wait for the GB to connect and maybe a frame or so till you must press it in a very short time fram in order to counter it. Because of this there is the issue that if both hit it at the same time, the GB often just rolls the dice and 1 person wins, other will get punished, not necessarily meaning the person that pressed first, maybe because of connection or whatever.

    Try the advanced Tutorial and you will quickly see how hard it has become to counter a GB. The major issue is simply that GB comes with such powerful options, pushing people of cliffs and such, that it is far to unreliable to counter such easy mechanics that are so deadly. Should it be as it was in the beta? I personally think it was great, but for sure better than what it is now, i could live with the changes if they would atleast alter the timeframe of the GB, because such an easy mechanic with deadly outcome should not have to rely on that split second perfect timing to counter it.
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  7. #37
    Can't really say you are right. I'm a guy with feints, dodges, lots of parries, gb counters (hallelujah, I finally got the timing figured out!) and the full moveset of my hero I play ("OP" Berserker and Raider. Or are they? I don't know what I'm allowed to play these days without stepping on somebody's toes). You don't want to hear that, but you probably need to get good first. It's the chucking second day, man! No offense intended.
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  8. #38
    Originally Posted by m1y4gi Go to original post
    Well, i agree with you. But at least there is the problem for me, that i "feel it". I played a lot on open and closed beta phases. Everything works well. I know i am not the best player, but within the release it feels "different" in many ways. I cannot play the character as before. If i could follow you, it would be ok, then i know the reason But no. I can't, simply because IT FEELS DIFFERENT.
    After realizing, that something changed i swtiched to practice and searched for the problems on my side. But there aren't one. Practice did work fine. 1on1 works absolutely fine. But 4on4? No way...

    I have the feeling, they changed something in the netcode without telling, to avoid network problems. At least this only hits those 4on4 rounds, where my blocks are always too late, where the dodge comes too late, where the guardbreak interrupt is impossible and every assassin feels like op.
    There is something to be said about something feeling different. As i've told others i'm not 100% discounting what is being said. i'm just not going to subscribe to the idea that these massive sweeping changes happened without being told so. I'm just waiting until something official is said or when I get the game myself (which should be this weekend.)
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  9. #39
    Originally Posted by SW.Biocoast Go to original post
    Obviously you havent read all comments then, i mentioned earlier for example that the counter to guardbreak has been altered in general.

    The way it worked was that one would guardbreak, and other could counter it by pressing it as soon as it happened. Now you have to wait for the GB to connect and maybe a frame or so till you must press it in a very short time fram in order to counter it. Because of this there is the issue that if both hit it at the same time, the GB often just rolls the dice and 1 person wins, other will get punished, not necessarily meaning the person that pressed first, maybe because of connection or whatever.

    Try the advanced Tutorial and you will quickly see how hard it has become to counter a GB. The major issue is simply that GB comes with such powerful options, pushing people of cliffs and such, that it is far to unreliable to counter such easy mechanics that are so deadly. Should it be as it was in the beta? I personally think it was great, but for sure better than what it is now, i could live with the changes if they would atleast alter the timeframe of the GB, because such an easy mechanic with deadly outcome should not have to rely on that split second perfect timing to counter it.
    I did read this whole thread. As I mentioned in one of my replies i've never teched a GB in the closed/open beta unless I tried to after they touched me. I've never used the shield icon as a means to guess when i'm supposed to tech it.

    I've also stated that regardless of how it used to be or how it is now I want teching GB's to be harder. This is because my only concern of the game state goes is what it's like in the top level. and in the top level it was and still looks to be too easy to tech a GB. You have neither posted images or footage to back your point. so I can't put stock in it. that's just how I handle things.

    And i'll be seeing these "changes" myself once I get the game this weekend.
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  10. #40
    Originally Posted by GewaltSam Go to original post
    Can't really say you are right. I'm a guy with feints, dodges, lots of parries, gb counters (hallelujah, I finally got the timing figured out!) and the full moveset of my hero I play ("OP" Berserker and Raider. Or are they? I don't know what I'm allowed to play these days without stepping on somebody's toes). You don't want to hear that, but you probably need to get good first. It's the chucking second day, man! No offense intended.
    Maybe it is a get good issue, just think then the system needs an update to have the guardbreak indicator show you as the attack indicator blinks when there is the right time to do so, because as i said before in another thread, i been trying it in practice for a while and whenever i seem to have figured it out, a couple GB later the whole timing seems to have shifted and/or because of it's short time frame is affected by ping/lag...
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