That has nothing to do with what I'm saying. What you're describing is a healthy part of the game. What I'm describing didn't exist in the closed or open beta, and is nothing more than a lack of responsiveness from the game. Before, you had to time things properly for them to work. Now, you have a window where someone is completely unable to move or react, and you can just unload on them.Originally Posted by jidakra Go to original post
In my case, like if i use Kensei up heavy & press E to fake it, then the second up heavy attack will stop automatically even i didn't press E this time, i lost some game with this nonsense, it was fine on ob. Later when i try it myself, it work again with a little bit of delay, don't tell me this related to the p2p problems...
So sad there doesn't have a server for this game, yea this can save more money, but getting worse on managing the games for your company, and destroying the fame of ubi.
IT took me quite a few tries in the tutorial to get past the guard break...went 3/3 on both beta's...I don't know if I feel better or worse that so many other people feel like the game has changed from the beta versions. I thought it was just me...Originally Posted by m1y4gi Go to original post
I don't like when things change, like most people, so I was a little put off when things did between ob and release, but for the most part I really like most of the decisions the devs made were either necessary or well thought-out. Sure there are still a few ducks that need to be lined up, but in general, I'm digging it even more than both betas.
Uhm how about some opinions on the matter? Being non-responsive and ignorant is gonna create a really pissed of community real fast.Originally Posted by Ubi-Gaidheal Go to original post