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  1. #141
    Originally Posted by jidakra Go to original post
    Thats called frame advantage. Some attacks, usually very strong ones, leave you staggered for a while after they hit you, giving your opponent a few frames where he can execute actions and you cant. The same is true for some attacks when they are blocked - Wardens zone attacks leaves him open for a free GB when blocked for example.
    That has nothing to do with what I'm saying. What you're describing is a healthy part of the game. What I'm describing didn't exist in the closed or open beta, and is nothing more than a lack of responsiveness from the game. Before, you had to time things properly for them to work. Now, you have a window where someone is completely unable to move or react, and you can just unload on them.
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  2. #142
    I'm pretty much still having the same fun with the game as in Beta.
    My only gripe would be blocking doesn't work as well now and even though I am blocking in the right direction it doesn't seem to register all the time.
     2 people found this helpful
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  3. #143
    In my case, like if i use Kensei up heavy & press E to fake it, then the second up heavy attack will stop automatically even i didn't press E this time, i lost some game with this nonsense, it was fine on ob. Later when i try it myself, it work again with a little bit of delay, don't tell me this related to the p2p problems...

    So sad there doesn't have a server for this game, yea this can save more money, but getting worse on managing the games for your company, and destroying the fame of ubi.
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  4. #144
    Originally Posted by m1y4gi Go to original post
    But even in the tutorial it's nearly not possible to counter-guardbreak. It feels broken anyway.
    IT took me quite a few tries in the tutorial to get past the guard break...went 3/3 on both beta's...I don't know if I feel better or worse that so many other people feel like the game has changed from the beta versions. I thought it was just me...
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  5. #145
    I don't like when things change, like most people, so I was a little put off when things did between ob and release, but for the most part I really like most of the decisions the devs made were either necessary or well thought-out. Sure there are still a few ducks that need to be lined up, but in general, I'm digging it even more than both betas.
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  6. #146
    wow that helps.
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  7. #147
    Originally Posted by Ubi-Gaidheal Go to original post
    Hi everyone,

    Let's keep things civilised and constructive, please. No need to attack others.

    Thanks,

    /Gaid
    Uhm how about some opinions on the matter? Being non-responsive and ignorant is gonna create a really pissed of community real fast.
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  8. #148
    ThePollie's Avatar Senior Member
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    Dec 2016
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    Game's matchmaking is like tossing a five year old into a pit of rapists and calling it skill-based gameplay.

    Every match is a 4-man premade of prestiege-2s against people that have never even played a fighting game before.

    I bet proper matchmaking will come up in a DLC for $50, down the road.
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  9. #149
    I have played this since the first alpha and it was almost flawless. Now since release its slow and unresponsive. Ubisoft you have a goldmine of a game here,don't screw it up.
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  10. #150
    ThePollie's Avatar Senior Member
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    Dec 2016
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    Yeah. This release is so awkward. I got into a match with 60 FPS, and it tanks to 30 if I die and never goes back up until I completely leave the game and come back.

    12 FPS in the menu? What the hell is that?
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