To be fair. The game (and Ubisoft) doesn't do the best job to give some more indepth technical insights of why and how things work. You can't expect everyone being educated on those things. And if something happens they can't explain and can't really find anything that gives closure... well, they become frustrated.
https://youtu.be/tAU5bIalbnc?t=693 for those who didnt watch and say we ''need to git gud" watch this and shut the **** up okaywe are right you are wrong.
I tested this latency issue with a kind peackeeper who I tried to parry with top light as a Warden, needles o say I only succeeded when i parried PREEMPTIVELY not when the game shown me the attack is coming (just lulz), then when I tried to parry once more top guy said he didnt even see I had my guard top (I did)
AND THEN I ATTACKED HIM top light attack AND I SAW HE HAS A TOP GUARD BUT MANAGED TO HIT HIM THROUGH BLOCK FOUR-****ING-TIMES.
Ubi you done ****ed up now ..
Is there any official confirmation that the window for counter guard brakes have been changed? I played against an orochi yesterday who only did 2 quick attackes and quard break spam. I know what he does, I knew it was coming, but I never maneged to counter the guard break once, to the point I started wondering if the mechanic even works. You would think I should hit it at least once by luck with so many tries, but nope, did not happen.
I'm not any good, but with a spam this obvious, me understanding what I'm doing, and while I wait for the guard break, it felt way to hard to actually hit the window to counter. The mechanic seems broken somehow.