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  1. #11

    fscpck

    Originally Posted by TucuReborn Go to original post
    I haven't played Nobushi since the launch. Player her during beta and wrecked everyone. I wanted to try something new though.

    Too bad everything is unresponsive and sluggish, so I might switch back and see if she holds steady.
    if you played her alot, please do a sanity check for me. As you would notice too(I played Nobushi a lot, as I find her fun and varied)

    Go into How to Play, duel a level 1 or lvl 2 bot.

    Just practice parry followed by light strike and let me know if you do the weird flourish I am talking about. And if you can figure out what triggers it I will love you forever, cause I cannot find any rhyme or reason to it.

    Sometimes I follow the parry with a good light attack as expected, sometimes I move back and spin my staff around a few times and gain a good chunk of distance that I do not want... its really weird. And of course it has happened in duels/fights with other players too, but I tried in this controlled environment to figure out what I was doing wrong, and came to no good conclusions.
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  2. #12
    Originally Posted by CuD_ Go to original post
    if you played her alot, please do a sanity check for me. As you would notice too(I played Nobushi a lot, as I find her fun and varied)

    Go into How to Play, duel a level 1 or lvl 2 bot.

    Just practice parry followed by light strike and let me know if you do the weird flourish I am talking about. And if you can figure out what triggers it I will love you forever, cause I cannot find any rhyme or reason to it.

    Sometimes I follow the parry with a good light attack as expected, sometimes I move back and spin my staff around a few times and gain a good chunk of distance that I do not want... its really weird. And of course it has happened in duels/fights with other players too, but I tried in this controlled environment to figure out what I was doing wrong, and came to no good conclusions.
    Will do. I use console controller on PC though, so my results may be inconclusive.
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  3. #13
    I'm honestly a bit mad I bought this game. The beta experience was entirely different from the final game. The blocking, parrying, and guard breaking all feel totally off from what they were. In addition to basically every match being a cheese match of Orochi spamming.
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  4. #14
    Originally Posted by CuD_ Go to original post
    if you played her alot, please do a sanity check for me. As you would notice too(I played Nobushi a lot, as I find her fun and varied)

    Go into How to Play, duel a level 1 or lvl 2 bot.

    Just practice parry followed by light strike and let me know if you do the weird flourish I am talking about. And if you can figure out what triggers it I will love you forever, cause I cannot find any rhyme or reason to it.

    Sometimes I follow the parry with a good light attack as expected, sometimes I move back and spin my staff around a few times and gain a good chunk of distance that I do not want... its really weird. And of course it has happened in duels/fights with other players too, but I tried in this controlled environment to figure out what I was doing wrong, and came to no good conclusions.
    Been testing extensively(only parry and lights), and not only have I improved parry rate, but found that this does not happen to me.

    My guess would be you are activating Swift Recoil either on accident or it is a glitch.

    I also found out I can switch position mid parry with no transition penalty, so that's good to know.


    Sorry, but I got nothing.
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  5. #15
    Oh. So im not imagining things. I also felt the game very different from both betas. But I thought it was just me because so happens that Im sick (a caught a terrible cold) so I tough that maybe it was the cold making me feel as if the game was different. I noticed this change primarily with the orochi. He was my main in both betas. On both i got him to reputation 2. However, on launch when I started playing with him he just felt odd. For example, his top light attack which also lands a guaranteed second hit seemed a bit slower than I remembered. Also the dodging felt weird as I sometimes got hit by attacks from certain characters that in the beta were guaranteed dodges. I also dodge parried a lot in the beta, i got quite good at it, but now It just seemed way harder to pull off, although (again) i thought it was the cold just making me play bad. I used to be very fast with him and I had everything perfectly timed during the beta, but now it all feels clunky and unresponsive. I wish they can fix whatever mistake they did.
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  6. #16
    Just practice parry followed by light strike and let me know if you do the weird flourish I am talking about. And if you can figure out what triggers it I will love you forever, cause I cannot find any rhyme or reason to it.

    Sometimes I follow the parry with a good light attack as expected, sometimes I move back and spin my staff around a few times and gain a good chunk of distance that I do not want...
    Yup, like the poster above said, I'm convinced you did a swift recoil based on your description of the move. You step back a few steps while twirling your Naginata with the blade making circular motion.

    Swift recoil isn't just a simple back step. E.g. https://youtu.be/w-vWjcFQcdA?t=1m46s The action in this video labelled "swift recoil" is just a normal back step, not swift recoil.

    Edit: found a swift recoil video. https://youtu.be/ruvFapSCr2o?t=5m43s This at 5 min 43 s. That's the move you described, correct?
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  7. #17
    Connection problems are horrible, you can not play a single full game because of connection problems.

    Something changed in the combat system at least in the berserker. I'm worried about the game since in the closed and open beta the game was very good, now I would ask them to give me back the money.
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  8. #18
    So it's not just me then. I'm finding blocking and dodging really unresponsive. I used to have very few issues with that during the beta, but I'm having much more trouble pulling them off at the moment.
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  9. #19
    I think mainly all the issues OP described here are faulty cause of the screwed up counter-Guardbreak mechanic that is thanks to p2p impossible to time right... the coutner guardbreak was fine as it was, no idea why it was changed, its an abomination now.

    No idea if they screwed with parry and deflect timers as well, since they seem to feel a bit clunkier too, but maybe thats just my impression.
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  10. #20
    Originally Posted by SW.Biocoast Go to original post
    I think mainly all the issues OP described here are faulty cause of the screwed up counter-Guardbreak mechanic that is thanks to p2p impossible to time right... the coutner guardbreak was fine as it was, no idea why it was changed, its an abomination now.

    No idea if they screwed with parry and deflect timers as well, since they seem to feel a bit clunkier too, but maybe thats just my impression.
    But even in the tutorial it's nearly not possible to counter-guardbreak. It feels broken anyway.
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