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  1. #101
    Originally Posted by pRaX85 Go to original post
    Well, claiming is all I can legally do in regards of "those" tests. I'm not even sure anymore if I'm allowed to do that either but I saw a couple of streamers telling everyone that they attended them... so I just came out of closet too. At least since he felt like using it as a "measurement".
    Yea, that's what I mean. I'm defending you lol because yea it's a claim, but I don't see why one would need to lie and honestly you having more experience and saying that you have the same issues as me who only played the Closed and Open refutes his argument. If he ONLY claims that for you then honestly we have to take him at his word apparently and say that neither you nor him know wtf their talking about lol. I mean if he wants to say that about you then all his posts about his tests are out the window.
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  2. #102
    Originally Posted by Black_Star300 Go to original post
    Yea, that's what I mean. I'm defending you lol because yea it's a claim, but I don't see why one would need to lie and honestly you having more experience and saying that you have the same issues as me who only played the Closed and Open refutes his argument. If he ONLY claims that for you then honestly we have to take him at his word apparently and say that neither you nor him know wtf their talking about lol. I mean if he wants to say that about you then all his posts about his tests are out the window.
    I wouldn't say we have the exact same issues but there are certainly changes I personally not deem for the best.

    One example would be that they changed alot in terms of hyperarmor during animations, especially for landing GBs (for all characters though!), extended the hit stagger frametimes (which makes most people feel like their stance direction isn't switching/unresponsive, chalking it up to lag or whatever) and many many more.

    Let's put it like this. When I read the complaints in these forums, I observe people "thinking about the wrong reasons" why these things are actually happening or not happening. Some of those issues aren't as much of a big deal as people make them out to be. Some are. Some stuff just has to be adapted to. Some stuff is warranted.

    Currently I'm not the biggest fan of how the game performs at the moment. Our reasons may differ. Doesn't change the fact that I can totally understand the outrage. Trash talking everyone doesn't look like a solution to me though. Quite the contrary.
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  3. #103
    The more I play with the new gb counter the more I love it. Totally hardwireable to muscle memory and a way better window imho than the spam gb as soon as you see the symbol method that preceded it. Just takes a bit more skill than before, which is a good thing, as it makes total turtles easier to dislodge. Anyway, after a couple brief moments of consternation, I took stock, reapplied my training focus, and learned it. I think most of the changes are for the better. Just throwing my two cents in there since the sky appears to be on fire and falling.
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  4. #104
    Originally Posted by MapleBeaver69 Go to original post
    Game is in a terrible state right now and was not what it was advertised as in the betas. Few days ago when I was playing the open beta I had the timing down perfectly. Now I have to relearn everything completely and its SO ****ING SLOW. There is an odd delay between every ****ing move. It is impossible to block now, impossible to parry, COMPLETELY IMPOSSIBLE to guard break. Before guard breaking was at least do-able because you could kind of predict when it was coming. At least they gave us that much. But now? Nope. Just forget about ever guard breaking again. Now if you do it pre-emptively you will guard break and for w/e reason the enemy will get their guard break off because it doesn't register yours. Not sure why.

    There is the smallest ****ing window after they do a guard break to actually counter it. Its stupidly minuscule. Humans don't really possess reflexes that fast. Guard breaking should not be allowed to be spammed like it currently is. All everyone is doing is spamming guard break and unblock-able attacks (Warlord head butt). The Warden and Conq have it rough though as their unblock-able is way too slow during combat and can be dodged.

    Basically this game is going to piss off a lot of new players and people like me who were in the beta. I still like it and want to get good at it again but holy hell is this frustrating. There's nothing fast paced about this game anymore. Everything just feels so unresponsive now and sluggish. You can't pull off the clutch moves you could in beta if you were good. Now you have to time everything with inhuman reflexes and basically never get grabbed or hit (due to recoil/recovery animation).

    Garbage game until fixed.

    My sides hurt lol

    The amount of bias and errors in this post is hilarious.
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  5. #105
    Originally Posted by Braegulfer Go to original post
    The more I play with the new gb counter the more I love it. Totally hardwireable to muscle memory and a way better window imho than the spam gb as soon as you see the symbol method that preceded it. Just takes a bit more skill than before, which is a good thing, as it makes total turtles easier to dislodge. Anyway, after a couple brief moments of consternation, I took stock, reapplied my training focus, and learned it. I think most of the changes are for the better. Just throwing my two cents in there since the sky appears to be on fire and falling.
    I actually think the new GB makes it too easy as soon as you adapted. I'm not a fan of taking "predictions" out of the game though. That's why I dislike the change too. Again, same issue, different reasons.
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  6. #106
    Originally Posted by pRaX85 Go to original post
    I actually think the new GB makes it too easy as soon as you adapted. I'm not a fan of taking "predictions" out of the game though. That's why I dislike the change too. Again, same issue, different reasons.

    I can see your concern and having glanced over your previous posts I can see you are from more of a higher-end/frame counting sort of background. I have only spent a few hundred hours on SFV and xbox virtuafighter, but enough to realize that my concerns are going to be vastly different from people who actually dive deep into these things.

    I agree with you as well, to some extent, If my slow-reflexed 42 year old *** can hardwire gb counters in a couple hours of practice then....may be too easy indeed.
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  7. #107
    Tbh I can't find my spot on it, the new guardbreak ! When are you supposed to press that bloody button ?!
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  8. #108
    It feels as if they put input delay on everything. Its not just the new Guard break counter thats effected, it seems like all of the controls have been impacted in some way. Individual heroes have had their sensativity for blocking changed without warning, guardbreak goes through the most REDICULOUS THINGS (ooh look an unblockable heavy, im going to guard break the UNBLOCKABLE HEAVY), i've had my guard broken mid-light attack due to this nonsense many times.

    Its not just the guard break thats an issue, they ****ed up alot more than just that.
     1 people found this helpful
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  9. #109
    Originally Posted by Cro0kers Go to original post
    Tbh I can't find my spot on it, the new guardbreak ! When are you supposed to press that bloody button ?!
    If you really need a visual queue besides of the animations, for a GBB, do a GB as soon as the red shield pops up on "your" character. Not the enemy's. But you have to be spot on. And don't spam, press only once. If you spam, you will break your own GBB, even if the timing was right.
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  10. #110
    they just like wasting money to make a game then ruin it, awwww man i cant beat this guy hes 2 good with this character, oh i know let me go complain and rant non stop so they can ruin a good character LMFAOL, its amazing how fast one can go and **** up a game. lmaol assasins are ment to be fast now he ****ing like a ****ing turtle lmaol i think we should all just go sell the game let the devs keep all the trash players they ****ed up the game for.
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