Yes
No
I'm seriously UBISOFT **** U!!! How the hell do you go from a decent beta to screwing up the whole ****ing game. I mean the combat was great....the beta was suppose to help you fix the freaken servers, and game mode mechanics but you did non of the ****, you somehow made things worse. Then you brought in new characters that one is at least broken. I gave into the game because a new IP brining something different to the table beside as FPS. I wish I could ***** slap the team right now, like I want to ***** slap the writers of BvsS, for screwing up something that should be great.
Honestly,
I like the final release build so much more.
Open beta was buggy, matchmaking was horrible. on PS4 version 4v4s disconnected half the matches i played in open beta.
And I dont mind the class changes, altho I would agree with the above, Conq is pretty hard to win with right now.
been playing PK/Lawbringer most and think both are pretty competitive atm.
Matchmakings still garbage, games still buggy, and lawbringer is regarded as one of the worst classes.Originally Posted by Toast_Addict Go to original post
I'm HIGHLY considering stopping playing because I'm not gonna continually lose over the **** mechanics this game has. I'm tired of leaving match after match because my main is no longer viable. Seriously just 2 days ago I was doing GREAT now I can 't I even tried to play the parry game as a conqueror and it still seems I'm getting rolled. The class I MASTER and know HOW to use and can honestly recite their move set can't do ****. Even in beta I was facing off of lvl 3 bots in practice and could do stuff. I know I'm not the best, but I know I'm not this bad.
Careful. The admins are looking for every excuse to lock threads right now, and bumping has gotten several they didn't like closed off.Originally Posted by Jamailos Go to original post
On a sidenote, yeah, they screwed up big time. When the most defensive characters are so slow to block, something is wrong.
I unfortunately totally agree. I've a PK as my main and played through all the alphas and betas. Yesterday was almost like relearning everything! It sucked. Guardbreaking is broken PK thrust has some kind of collision problem that not only causes attacks to seem like they used a dagger instead of the sword to thrust with...there's a sudden collision sometimes and the PK is just standing there waiting to be hit! It also has issues for opponents that seem to just stop in mid air and not hit as the PK rolls away. That isn't right.. . It also seems now that its nearly impossible to parry deflect with collision and blocking as broken as it currently is. The PK only has a very very small blocking window and with the changes to this they have nearly no chance to block. The PK is an agile character and it seems the agility was hindered heavily by the changes done since beta. Please look into the changes you made and roll them back