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  1. #31
    What I found out in regards to Guardbreak is instead of just "tapping" X when you see the red broken shield, it simply DOES. NOT. WORK. I've found you have to actually MASH X in order to Counter it. Ludicrous.
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  2. #32
    I can't understand how it sometimes works perfectly and sometimes just not at all. It's ****ing mindblowing how **** this is.
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  3. #33
    Originally Posted by Skeesti Go to original post
    I can't understand how it sometimes works perfectly and sometimes just not at all. It's ****ing mindblowing how **** this is.
    P2P connection thats how
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  4. #34
    To those saying that if you Guardbreak at the same exact time as someone else, it should cancel:

    Coming from a Network / IT background, achieving something like that is virtually impossible, not to mention the fact that this game is P2P (2007 called they want their multiplayer system back)

    The latency between different states and the varying internet connection speeds, even with the added measures to compensate for those issues like ping, ultimately unless you're on LAN, it simply isn't possible to cancel out Guardbreaks if each user does it at the same time unless there were a frame window of some sort of say, milliseconds or so (If player X Guardbreak falls within x-y range, and Player Z Guardbreak falls within x-y range = Cancel)
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  5. #35
    Originally Posted by ryaneko Go to original post
    If course that is how it works. In fighting games since forever.
    You get iframes against certain moves on execution. Easiest thing in the world.
    You know that and I know that but there seems to be a misunderstanding amongst plenty of people.
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  6. #36
    DrExtrem's Avatar Senior Member
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    Originally Posted by SirCorrino Go to original post
    The main issue now is that if two people use guard break at the same time one person just wins by default and the other fails their chance at countering the guard break. This is ******** and should not happen. Either guard break counters need to go back to how they were in the beta, or there needs to be a window at the very start where if both players activate it at the same time they both cancel each other. The current implementation is just bad, and whoever came up with it should feel bad.
    I had that in my last match vs. a bot. We were on a bridge both me and the bot used gb and I went down the bridge. In my tv, was faster but I was send flying. Lag, input delay and the extreme narrow time window makes it horrible to play.

    Today I played custom matches without dmg against several level 2 bots. Countering GB, counter strikes, parrying ... They are simply not working right now. I did the same thing in the open beta and it was not necessarily easier but reliable. ATM its simply an unfair "i win button", that is not used to punish turtle tactics but to instakill.

    Additionally, it gets old when the AI is constantly ignoring game mechanics like interrupts, stagger etc.


    Edit:
    I recorded the bridge fight and my gb was faster - at least when I listen. The bots time window was 9 frames long ... the one of my character 12. Ouch. 300 milliseconds - to react and press the button. Impossible. - especially, when you just hit the button to perform a gb by yourself.
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